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Re: Model below block wont react to static lights anymore?!?
[Re: rayp]
#459639
05/29/16 13:33
05/29/16 13:33
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Joined: Jul 2008
Posts: 2,107 Germany
rayp
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Joined: Jul 2008
Posts: 2,107
Germany
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HAIL TO 3RUN! A tricky thing caused this. In MDL file base frame, all looks good But in frame 1 it looks like this As u can see, bullets gone to somewhere, causing a gigantic model Tricky! Thanks a lot 3run for your support and time!
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
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Re: Model below block wont react to static lights anymore?!?
[Re: 3run]
#459640
05/29/16 13:37
05/29/16 13:37
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Joined: Dec 2011
Posts: 1,823 Netherlands
Reconnoiter
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Joined: Dec 2011
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I remember facing same kind of a problem in the past.. It will affect all models which are close to the celling. There was something to 'force' model for 'receiving' light from the surface below. But I can't find it in the manual. If I remember correctly, Superku helped me out back then, so maybe he will be able to point out how to make entity 'take' shadows from the surface below. , floor_range perhaps? "Controls the range within which the entities' light depends on the brightness and shadows of the floor area below (default 1000 quants). If the entities' height above the floor exceeds that range, the entity won't receive light, albedo and fog values from the floor texture. This way it can be prevented that aircraft models in a flight simulator suddenly change their brightness dependent on shadows on the ground." @rayp, congrats, another fun adventure of Gamestudio 3d solved
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Re: Model below block wont react to static lights anymore?!?
[Re: Reconnoiter]
#459641
05/29/16 13:55
05/29/16 13:55
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Joined: Jul 2008
Posts: 2,107 Germany
rayp
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Thanks. Something about frame/model - orientation was my first guess. But i didnt check what those damn bullets are doing. To see them u need to scroll out very far, in frames > 0. Comon what a #@!** Edit: Means i converted a lot of models with some damaged frames over the years and did not realize it!
Last edited by rayp; 05/29/16 14:45.
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
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Re: Model below block wont react to static lights anymore?!?
[Re: rayp]
#459644
05/29/16 17:32
05/29/16 17:32
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
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Expert
Joined: Apr 2007
Posts: 3,751
Canada
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[b]No shader and material used! All is std. A model with one texture and static lights! Some models dont react to static lights below blocks. Never seen that. Just to be perfectly clear, there is no such thing as no shader anymore. There is no way to render anything without a shader, and just because you didn't set one doesn't mean there isn't one implicitly set for you. In this case by Gamestudio, but if you would insist to the GPU driver directly that you'd rather use the fixed function pipeline it'll just set a shader for you implicitly anyway. It's like saying you can use a CPU without a kernel/OS, software has to drive the hardware and on the GPU side that's the job of shaders. I realize you found a cause for your problem, but just as a future reference, since there is no such thing as no shaders these day anymore, you might as well use them again.
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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