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Re: rayp's old school fast non-shader FPS project [Re: 3run] #459531
05/24/16 17:10
05/24/16 17:10
Joined: Jul 2008
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Germany
rayp Offline OP

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Good idea. But iam no friend of particles. For now they're fast enough. But thanks for the tip anyway.
And i use the entity of the bullet for a lot of things, like playing ric sounds at hit pos, applying damage etc.

Last edited by rayp; 05/24/16 17:12.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: rayp's old school fast non-shader FPS project [Re: rayp] #459532
05/24/16 17:19
05/24/16 17:19
Joined: May 2009
Posts: 5,370
Caucasus
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Originally Posted By: rayp
Good idea. But iam no friend of particles. For now they're fast enough. But thanks for the tip anyway.
And i use the entity of the bullet for a lot of things, like playing ric sounds at hit pos, applying damage etc.
I use 'c_trace' with stretched particle, at the hit position I create NULL entity to play ricochet sound with 'ent_playsound'.


Greets.


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Re: rayp's old school fast non-shader FPS project [Re: 3run] #459533
05/24/16 17:22
05/24/16 17:22
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Germany
rayp Offline OP

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Ah sure. Nice feature man! grin Good idea that NULL entity thing! grin

edit: But applying damage via c_trace i would not do in this case. First i had but now this is done via bullet entity ( mainly for the shotgun part this is important ). My idea behind would make more sense with slow bullets. In topdown games like "Raptor" u get what i mean. In a FPS you may be right here ^^
edit2: And if the bullet performs the c_trace every bullet can place decals btw ( like the shotgun )
edit3: I reversed the bullet logic. Bullet flys, hits something, performs c_trace. This modification was caused by the shotgun ^^ . again, your Version is much faster for sure!

Last edited by rayp; 05/24/16 18:10.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: rayp's old school fast non-shader FPS project [Re: rayp] #459562
05/25/16 19:17
05/25/16 19:17
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline OP

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Made a short Video showing all together WIP
Music is placeholder / not mine. A friend will make some songs these days.
The explo-gore-effect is to much WIP for now to show today.

https://youtu.be/4MWpSExyZio

edit: Theres one wrong frame in the "put bullet in" animation of the pumpaction i just have seen. Next time ill take the video in fullscreen mode.

edit2:
Added camera shaking for explosions and weapon firing.
Added weapon preloading to avoid short loading-freezes

Greets

Last edited by rayp; 05/25/16 22:54.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: rayp's old school fast non-shader FPS project [Re: rayp] #459564
05/25/16 23:50
05/25/16 23:50
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline OP

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Mighty foot back again grin


() Added simple menu

edit:
() Added SuperKus old pathfinding this morning, works like a charm

Last edited by rayp; 05/26/16 09:05.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: rayp's old school fast non-shader FPS project [Re: rayp] #459573
05/26/16 10:03
05/26/16 10:03
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
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Originally Posted By: rayp
Mighty foot back again grin
, nice. Are going the add the second too? grin

Re: rayp's old school fast non-shader FPS project [Re: Reconnoiter] #459574
05/26/16 10:57
05/26/16 10:57
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline OP

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Hehe ... no cause then i must add a jetpack grin ( i know duke can kick with both even without a jetpack equiped...guess he learned from Chuck Norris grin )

edit:
() Added physicX destroyable objects like wood-boxes etc.

Last edited by rayp; 05/26/16 18:11.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: rayp's old school fast non-shader FPS project [Re: rayp] #459595
05/26/16 19:37
05/26/16 19:37
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline OP

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Germany
Crosshair added that features enemy detection ( simply becomes red on enemy / hit object ). And included destroyable objects with PhysicX:
( camera is shaking because a heli is crashing in the Background grin )
https://youtu.be/qtrt4o5eWhU


Pathfinding:
https://youtu.be/MiIqHaoSY14

Gun interaction shot ( added wall and screen blood splats btw ):



First "gameplay"/"killthrough" video ( running around killing some Zombies )
https://youtu.be/U4xX_Te7BIY

Greets

Last edited by rayp; 05/26/16 21:48.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: rayp's old school fast non-shader FPS project [Re: rayp] #459600
05/27/16 07:51
05/27/16 07:51
Joined: Sep 2003
Posts: 9,859
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FBL Offline
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If you want to go old school, remove weapon reload shit grin

Re: rayp's old school fast non-shader FPS project [Re: FBL] #459604
05/27/16 13:11
05/27/16 13:11
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Posts: 2,107
Germany
rayp Offline OP

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Great feedback! ^^ ...yes sure grin
old school...not Corridor5-school

edit: But your right. Quake/Unreal for example is functional without reloading. Kingpin not grin ...depends of which game style you aim i guess. In a oskool mp game maybe. But for my taste reloading is one of the main mechanics ( besides firing of course grin )

Last edited by rayp; 05/27/16 13:33.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
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