Gamestudio Links
Zorro Links
Newest Posts
Blobsculptor tools and objects download here
by NeoDumont. 03/28/24 03:01
Issue with Multi-Core WFO Training
by aliswee. 03/24/24 20:20
Why Zorro supports up to 72 cores?
by Edgar_Herrera. 03/23/24 21:41
Zorro Trader GPT
by TipmyPip. 03/06/24 09:27
VSCode instead of SED
by 3run. 03/01/24 19:06
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (AndrewAMD, Imhotep), 567 guests, and 4 spiders.
Key: Admin, Global Mod, Mod
Newest Members
sakolin, rajesh7827, juergen_wue, NITRO_FOREVER, jack0roses
19043 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 5
Page 474 of 554 1 2 472 473 474 475 476 553 554
Re: What are you working on? [Re: Reconnoiter] #459541
05/24/16 22:28
05/24/16 22:28
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

X
rayp  Offline

X

Joined: Jul 2008
Posts: 2,107
Germany
lol grin

Last edited by rayp; 05/24/16 22:30.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: What are you working on? [Re: rayp] #459543
05/24/16 23:33
05/24/16 23:33
Joined: Jul 2001
Posts: 4,801
netherlands
Realspawn Offline

Expert
Realspawn  Offline

Expert

Joined: Jul 2001
Posts: 4,801
netherlands
good stuff you old ghostbuster grin

Last edited by Realspawn; 05/24/16 23:34.

Find all my tutorials & Workshops at : www.rp-interactive.nl

Creativity starts in the brain
Re: What are you working on? [Re: Reconnoiter] #459550
05/25/16 08:52
05/25/16 08:52
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
Expert

Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Gotta go full rambo grin


Nothing against iron sights in arcade shooters, though.


POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #459551
05/25/16 09:41
05/25/16 09:41
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
Serious User
Reconnoiter  Offline
Serious User

Joined: Dec 2011
Posts: 1,823
Netherlands
Originally Posted By: Kartoffel
Nothing against iron sights in arcade shooters, though.
, I like it when its not toggled but hold, like sniper rifles in e.g. UT. That way you can switch fast enough between e.g. hip fire and a quick headshot.
Iron sight on itself is not bad, its just that the games that have them make hip fire so bad.

Re: What are you working on? [Re: Reconnoiter] #459555
05/25/16 12:58
05/25/16 12:58
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

X
rayp  Offline

X

Joined: Jul 2008
Posts: 2,107
Germany
So i implemented it. You can hold mouse right and Switch in realtime while firing.
Today i want to implement some gore for the working pumpaction shotgun grin
edit: Already featured: Zombies fly away when hit near by shotgun ^^
edit2: But cause of the still existing bug i CANT use ent_animatefrom with ent_morph ( in combination with decals of course ). That sucks! JCL said the bug will be fixed but...nope! In this case my damage models cant use the animations of the Zombie models. Makes me sad and angry, this is a mighty bug for my taste. And we all know that it might stay forever now...

edit3 - Bug example grin ( for code example check out Bug-Hunt section )
( not all of us are common with shader programming. means those of use [ like me ] cant fix such probs by script on their own )
Situation
() You want blood decals on your ents ( <-of course. done via [c_trace-ent_decal] )
() You have for example damage models ( ent_morph )
To be (a bit) efficient you would do the following.
Share your animations for your entitys via ent_animatefrom. Lets say we have 2000 frames in our model. Means without the bug we could have hunderts of damage-models with only 2000 frames. With bug we have to add 2000 Frames for every damage-model.
Heavy resource limitation.
Maybe some shader dude would be so kind and upload a ent_decal "replacement"/workaround ? Would be nice.


@Kartoffel
The Ramboanimation is really cool. The Impression of the face...mega cool grin
Looks like his Body is firing the bullets grin
Theres another funny Scene in Rambo. When he fires the bazooke out of the helicopter. Funny how his hair moves from the rocket air grin

Greets

Last edited by rayp; 05/25/16 14:16.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: What are you working on? [Re: rayp] #459556
05/25/16 13:41
05/25/16 13:41
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
Serious User
Reconnoiter  Offline
Serious User

Joined: Dec 2011
Posts: 1,823
Netherlands
Originally Posted By: rayp

Theres another funny Scene in Rambo. When he fires the bazooke out of the helicopter. Funny how his hair moves from the rocket air grin
https://media.giphy.com/media/aaqP8hqrwI9LW/giphy.gif

This one has funny hair too grin : http://cloud-3.steamusercontent.com/ugc/357274621774503754/5275B9ECE3219AAA88FC32B4485300378FA8116D/
(I will stop spamming now)

Re: What are you working on? [Re: Reconnoiter] #459557
05/25/16 13:54
05/25/16 13:54
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

X
rayp  Offline

X

Joined: Jul 2008
Posts: 2,107
Germany
The second Scene of the first link, short before the end! YES! lol grin

if i remember right theres another hair-scene with Bazooka and a heli...
Quote:
(I will stop spamming now)
Me too grin

edit:
First Video of "gameplay", better said first Show of script playing all together
( music is not mine / placeholder, a friend will make some new those days )
https://youtu.be/4MWpSExyZio


edit:
Just wanted to show this screenshot of my old shadeC project i found yesterday

Last edited by rayp; 05/25/16 23:21.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: What are you working on? [Re: ratchet] #459587
05/26/16 16:22
05/26/16 16:22
Joined: Feb 2003
Posts: 146
RP China
2
20BN Offline
Member
20BN  Offline
Member
2

Joined: Feb 2003
Posts: 146
RP China

Re: What are you working on? [Re: 20BN] #459588
05/26/16 16:40
05/26/16 16:40
Joined: Mar 2014
Posts: 359
CocaCola Offline
Senior Member
CocaCola  Offline
Senior Member

Joined: Mar 2014
Posts: 359
Wow,
I work on my NinjaCat2 again
https://www.youtube.com/watch?v=6m1PnSVrZAA

Re: What are you working on? [Re: CocaCola] #459590
05/26/16 17:07
05/26/16 17:07
Joined: Apr 2005
Posts: 795
U.S.A. Michigan
exile Offline
User
exile  Offline
User

Joined: Apr 2005
Posts: 795
U.S.A. Michigan
Wow, all of a sudden everyone is coming out of the woodwork with their own projects. I love seeing this community active, it inspires me to keep going more than anything else. Seriously, I have been using 3DGS for years as a simple hobbyist and every time I see the awesome work from other members it brings a tear of pride to this old lumberjacks eye lol. But back on track, compiled a small video of the state of the game now. I'm at the point where I have made my own sounds, my own HUD and visual effects, and I already have the music done (not showing it off just yet). Take a look and leave any feedback you can think of.

https://youtu.be/oVRoSq_GeFY

Page 474 of 554 1 2 472 473 474 475 476 553 554

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1