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Re: What are you working on? [Re: 3run] #459492
05/24/16 09:37
05/24/16 09:37
Joined: Dec 2011
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Netherlands
Reconnoiter Offline
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@rayp, why ironsights with fast arcade gameplay? Otherwise looks fun.

@BlackJack, cool. The thing that annoys me is the constant shaking cam when firing, better to reduce that or maybe add an option to change that it in the game options (e.g. to reduce it by ~50%). Also might be an idea to add normal/bump maps to your models for better lightning-looks.

Re: What are you working on? [Re: Reconnoiter] #459507
05/24/16 13:14
05/24/16 13:14
Joined: Feb 2011
Posts: 124
Germany Nrw Herford
HenWoll Offline
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all right , I have the recoil of weapons revised berreits repeatedly it would be good wen you could me make an example .

the gore factor is still expanding . there are actually panned the many flying around body parts .

the normal map I can only say it is a pity that provides game studio there. the standart game studio normal maps are not supported by the static lighting . which is quite a shame .

shade- c has the problem that is uses its own zbuffer and unripe it

Re: What are you working on? [Re: HenWoll] #459508
05/24/16 13:19
05/24/16 13:19
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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Originally Posted By: BlackJack
I have the recoil of weapons revised berreits repeatedly it would be good wen you could me make an example
I could only advice you to change more TILT and PAN randomly (don't touch ROLL), depending on the weapon (also note that you have to move TILT more than you spin PAN, cause recoil should go upwards but with a little sideways movement). Set max value for TILT and PAN (f.e. for TILT 10 and for PAN 3), and randomly set their values within the range (like 0 and MAX for TILT and -3 and 3 for PAN). After each change, lerp back to zero (or lerp only when stop shooting). Add those results to camera movement and you are good to go.

Edit: I used same way for recoil in one of my older projects:
Last Stand - first test

Best regards!


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Re: What are you working on? [Re: 3run] #459510
05/24/16 13:56
05/24/16 13:56
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Reconnoiter Offline
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@BlackJack, for the recoil I think 3run's idea is good.
For normal map, that is a pity indeed. I still like the graphics. Perhaps you can spice things up a bit by adding a little bit extra shininess/hdr effect at lights and metal-like parts?

Re: What are you working on? [Re: Reconnoiter] #459516
05/24/16 14:52
05/24/16 14:52
Joined: Jul 2008
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Germany
rayp Offline

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@Reconnoiter
Quote:
why ironsights with fast arcade gameplay?
Sry i dont understand the question ( english-german ) ? grin
And thank you for your feedback.

Some shotgun update
https://youtu.be/w9ob7H_SVqE

Also last night done...some fire smoke and explo effects. The fire spawn function is pretty cool
Code:
_spawn_flame (vector, flame_amount, burntime, Sound);

...very handy function grin
The following Video shows a Explosion init with fire burning and a Zombie - arise ( arise from floor ). I can say "PEB" - tool is great!
https://youtu.be/fiJEz2Llh_A

Last edited by rayp; 05/24/16 15:07.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: What are you working on? [Re: rayp] #459521
05/24/16 15:21
05/24/16 15:21
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Reconnoiter Offline
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Reconnoiter  Offline
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Originally Posted By: rayp
@Reconnoiter
Quote:
why ironsights with fast arcade gameplay?
Sry i dont understand the question ( english-german ) ? grin
, Dunglish grin . What I meant was, you mentioned it is fast arcade gameplay and in a video I noticed you used iron sights when firing some gun. Iron sights seem to be more used for shooters like Call of Duty and not so much for fast arcade fps games (where "hip fire" is more used). Not really important though, just some detail I noticed. Perhaps a good idea to make the iron sights not toggled though, if you haven't done already.

Last edited by Reconnoiter; 05/24/16 15:22.
Re: What are you working on? [Re: Reconnoiter] #459523
05/24/16 15:24
05/24/16 15:24
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

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rayp  Offline

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Germany
You mean the "empty" bullets flying out ? If so there part of the shoot animation grin
And yes...they would not be very fast ( flying bullet ents ).
If you meant something else, sry iam tired grin

edit:
Bullet Impacts ( shotgun update )
https://youtu.be/8en-55kz5RI

Last edited by rayp; 05/24/16 18:01.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: What are you working on? [Re: rayp] #459536
05/24/16 19:39
05/24/16 19:39
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
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aim down sight = iron sight, its literally aiming down iron sights.:D

Last edited by Reconnoiter; 05/24/16 19:40.
Re: What are you working on? [Re: Reconnoiter] #459537
05/24/16 20:21
05/24/16 20:21
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

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Ahhh...again learned something grin

I only implemented it, cause the animation was there grin


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: What are you working on? [Re: rayp] #459538
05/24/16 21:12
05/24/16 21:12
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
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Reconnoiter  Offline
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Netherlands
Hip fire is the best grin

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