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Re: What are you working on?
[Re: HenWoll]
#459508
05/24/16 13:19
05/24/16 13:19
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Joined: May 2009
Posts: 5,370 Caucasus
3run
Senior Expert
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Senior Expert
Joined: May 2009
Posts: 5,370
Caucasus
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I have the recoil of weapons revised berreits repeatedly it would be good wen you could me make an example I could only advice you to change more TILT and PAN randomly (don't touch ROLL), depending on the weapon (also note that you have to move TILT more than you spin PAN, cause recoil should go upwards but with a little sideways movement). Set max value for TILT and PAN (f.e. for TILT 10 and for PAN 3), and randomly set their values within the range (like 0 and MAX for TILT and -3 and 3 for PAN). After each change, lerp back to zero (or lerp only when stop shooting). Add those results to camera movement and you are good to go. Edit: I used same way for recoil in one of my older projects: Last Stand - first test Best regards!
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Re: What are you working on?
[Re: Reconnoiter]
#459516
05/24/16 14:52
05/24/16 14:52
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Joined: Jul 2008
Posts: 2,107 Germany
rayp
X
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Joined: Jul 2008
Posts: 2,107
Germany
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@Reconnoiter why ironsights with fast arcade gameplay? Sry i dont understand the question ( english-german ) ? And thank you for your feedback. Some shotgun update https://youtu.be/w9ob7H_SVqEAlso last night done...some fire smoke and explo effects. The fire spawn function is pretty cool
_spawn_flame (vector, flame_amount, burntime, Sound);
...very handy function The following Video shows a Explosion init with fire burning and a Zombie - arise ( arise from floor ). I can say "PEB" - tool is great! https://youtu.be/fiJEz2Llh_A
Last edited by rayp; 05/24/16 15:07.
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
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Re: What are you working on?
[Re: rayp]
#459521
05/24/16 15:21
05/24/16 15:21
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Joined: Dec 2011
Posts: 1,823 Netherlands
Reconnoiter
Serious User
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Serious User
Joined: Dec 2011
Posts: 1,823
Netherlands
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@Reconnoiter why ironsights with fast arcade gameplay? Sry i dont understand the question ( english-german ) ? , Dunglish . What I meant was, you mentioned it is fast arcade gameplay and in a video I noticed you used iron sights when firing some gun. Iron sights seem to be more used for shooters like Call of Duty and not so much for fast arcade fps games (where "hip fire" is more used). Not really important though, just some detail I noticed. Perhaps a good idea to make the iron sights not toggled though, if you haven't done already.
Last edited by Reconnoiter; 05/24/16 15:22.
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Re: What are you working on?
[Re: Reconnoiter]
#459523
05/24/16 15:24
05/24/16 15:24
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Joined: Jul 2008
Posts: 2,107 Germany
rayp
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Joined: Jul 2008
Posts: 2,107
Germany
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You mean the "empty" bullets flying out ? If so there part of the shoot animation And yes...they would not be very fast ( flying bullet ents ). If you meant something else, sry iam tired edit: Bullet Impacts ( shotgun update ) https://youtu.be/8en-55kz5RI
Last edited by rayp; 05/24/16 18:01.
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
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