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Re: What are you working on? [Re: txesmi] #459277
05/04/16 16:42
05/04/16 16:42
Joined: Feb 2011
Posts: 124
Germany Nrw Herford
HenWoll Offline
Member
HenWoll  Offline
Member

Joined: Feb 2011
Posts: 124
Germany Nrw Herford
@HellThunder
looks great laugh i like it
.
just some more updates from me. and here a another video ^^ sorry for the stuttering , and the poor cut of the video.that is not my fault : D !
https://www.youtube.com/watch?v=gjMsvfq1hVA

Re: What are you working on? [Re: ratchet] #459338
05/09/16 15:26
05/09/16 15:26
Joined: Jul 2010
Posts: 283
Germany
J
jenGs Offline
Member
jenGs  Offline
Member
J

Joined: Jul 2010
Posts: 283
Germany
Working on a complete gwen wrapper.

I know it is an old abandoned library.
But it works it is relative lightweight.
acknex is old too, so it fits.

All gwen objects are accessable through interfaces for example (window->base)->setSize(100, 100), window->setTitle("Title") etc.
All base element mthods are accessable through the window->base struct. I don't need to redefine every base method this way.
The real c++ class object is saved as a void* in a lite-c insterface struct. The interface points to methods like this->base->setsize = gwen_base_setSize;
This method calls the real DLL wrapper method.

I had to extend the gwen sourcecode, to use lite-c methods in event calls.

So far this works very well. At the and it is easy to use and a very plain easy system. But it is a pain in the ass to wrap all of the gui objects this way.

Re: What are you working on? [Re: jenGs] #459348
05/10/16 10:52
05/10/16 10:52
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
Serious User
Reconnoiter  Offline
Serious User

Joined: Dec 2011
Posts: 1,823
Netherlands
@jenGs, would be a good addition to Gs3d laugh , will you be able to share it? Would be nice for map editors, some menu options and server browsers etc.

Last edited by Reconnoiter; 05/10/16 10:53.
Re: What are you working on? [Re: Reconnoiter] #459350
05/10/16 11:36
05/10/16 11:36
Joined: Jul 2010
Posts: 283
Germany
J
jenGs Offline
Member
jenGs  Offline
Member
J

Joined: Jul 2010
Posts: 283
Germany
yes I will share it. But my progress is not very far right now. There are ca. 30 (complex) Elements to wrap and I have 6 right now. Then I need to wrap the skin system.
The general implementation is done. I will create a small video this evening.

Re: What are you working on? [Re: jenGs] #459351
05/10/16 12:45
05/10/16 12:45
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
Serious User
Reconnoiter  Offline
Serious User

Joined: Dec 2011
Posts: 1,823
Netherlands
Originally Posted By: jenGs
yes I will share it. But my progress is not very far right now. There are ca. 30 (complex) Elements to wrap and I have 6 right now. Then I need to wrap the skin system.
The general implementation is done. I will create a small video this evening.
, well in any case, good luck with it laugh , and look forward to the video.

Re: What are you working on? [Re: Reconnoiter] #459384
05/13/16 14:20
05/13/16 14:20
Joined: Apr 2005
Posts: 795
U.S.A. Michigan
exile Offline
User
exile  Offline
User

Joined: Apr 2005
Posts: 795
U.S.A. Michigan
So I have been working with Superku and George's amazing multiplayer system. I have been trying to make the system feel more "real" and polished by tightening up the movement and updating the UI/graphics. I am no artist, and map design is not my forte. My one and only skill is programming and scripting, so here is what I have so far;

https://www.youtube.com/watch?v=9Ay48yu_faI

I would like to bring more people on board for a project, specifically I would like to make this the "end all" multiplayer template/example. If anyone is interested in contributing please feel free to shoot me a PM.

Re: What are you working on? [Re: exile] #459385
05/13/16 14:23
05/13/16 14:23
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
Expert
MasterQ32  Offline
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
Hey exile, contact me via PM or Skype, it would be nice to have this project at Github!
https://github.com/Acknex


Visit my site: www.masterq32.de
Re: What are you working on? [Re: MasterQ32] #459386
05/13/16 14:36
05/13/16 14:36
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
exile@ looks outstanding man! laugh

Best regards


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: What are you working on? [Re: 3run] #459388
05/13/16 18:54
05/13/16 18:54
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
@exile: This is looking really cool! I like what you have done to it and the level. Only the FOV/ camera.arc is a little low for my taste. I think I may have unpublished changes regarding the template somewhere but I assume you've changed way too much in the code already for that to be worth it (?).


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: What are you working on? [Re: Superku] #459456
05/21/16 12:51
05/21/16 12:51
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
Expert

Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
working on materials and lighting...



Sadly, the shadows are static, low-quality and kinda slow smirk


POTATO-MAN saves the day! - Random
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