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Re: What are you working on? [Re: txesmi] #458674
03/24/16 15:44
03/24/16 15:44
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
Man, this looks outstanding! O_O


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: What are you working on? [Re: 3run] #458675
03/24/16 16:46
03/24/16 16:46
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Good stuff indeed!


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: What are you working on? [Re: Superku] #458716
03/26/16 10:36
03/26/16 10:36
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
Serious User
txesmi  Offline
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
thanks guys!

4x4 seamless 1024^2 heighmaps saved in a volume texture. Visible seams are the limits of the full array.



MSDN states tex3Dlod does not work on vertex shaders, but my hardware supports it. I smell troubles on lower machines...

Re: What are you working on? [Re: txesmi] #458720
03/26/16 13:30
03/26/16 13:30
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
how do you save them in a volume texture?


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #458722
03/26/16 14:05
03/26/16 14:05
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
Serious User
txesmi  Offline
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
I use GIMP 2. Square of two layer count, same size and color depth, on DDS export options: Save as volume map.

code here

Re: What are you working on? [Re: txesmi] #458723
03/26/16 17:52
03/26/16 17:52
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
thanks!


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: ratchet] #458808
03/30/16 23:28
03/30/16 23:28
Joined: Nov 2005
Posts: 204
Bavaria
HellThunder Offline
Member
HellThunder  Offline
Member

Joined: Nov 2005
Posts: 204
Bavaria
A new part of YRPG Toolkit:
HOG aka Hand of Goddess for environment setup. Small video clip behind the image.


Last edited by HellThunder; 03/31/16 06:00.
Re: What are you working on? [Re: ratchet] #458946
04/09/16 01:42
04/09/16 01:42
Joined: Feb 2003
Posts: 146
RP China
2
20BN Offline
Member
20BN  Offline
Member
2

Joined: Feb 2003
Posts: 146
RP China


WIP: World Map

Re: What are you working on? [Re: 20BN] #458978
04/11/16 16:31
04/11/16 16:31
Joined: Mar 2014
Posts: 359
CocaCola Offline
Senior Member
CocaCola  Offline
Senior Member

Joined: Mar 2014
Posts: 359
4 months ago I created also curved surfaces.
Here the creation
https://vimeo.com/148014757
and here the flight.
https://vimeo.com/148814630
the perspective is interesting and maybe I pretext it in my current project laugh

Re: What are you working on? [Re: CocaCola] #459252
05/01/16 12:17
05/01/16 12:17
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
Serious User
txesmi  Offline
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
Procedural animations for a 2D rigid character

https://www.youtube.com/watch?v=Nbbbjls7mDM

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