Hi,
When using the default normal map / specular bump map shaders from Gamestudio 3d and from shader tutorials on one my models, I get these transparent black triangles over the model at some camera angles.
I think this has got to do that I did the uv mapping for the model wrong.
Here's a pic of the error (note that this is not a shadow):
How to the uv wrapping right so it doesn't show these problems?
tnx