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Re: tex_flag [Re: Superku] #457954
02/09/16 14:51
02/09/16 14:51
Joined: Jun 2010
Posts: 212
tagimbul Offline
Member
tagimbul  Offline
Member

Joined: Jun 2010
Posts: 212
ok a problem with it smirk

if i use in the player action, in a while loop
if (is(your,FLAG6))

its works only if the model with flag 6 downside of me
if i leave the platform the player script crash

Last edited by tagimbul; 02/09/16 14:59.

meine website mit 3dgs sachen =) //noch nicht ganz umgebaut ^^"
http://flashbreaker.com/home.html
und mein YT channel mit diversen game entwicklungs videos, vor allem shader zeugs
https://www.youtube.com/user/tagimbul/videos
Re: tex_flag [Re: tagimbul] #457955
02/09/16 15:00
02/09/16 15:00
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
You have to check for a valid you pointer first:

c_trace(...)
if(you)
{
if(is(you,FLAG6)) tex_flag6 = 1;
}
if(tex_flag6) // now non-zero for model or block


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: tex_flag [Re: Superku] #457956
02/09/16 15:04
02/09/16 15:04
Joined: Jun 2010
Posts: 212
tagimbul Offline
Member
tagimbul  Offline
Member

Joined: Jun 2010
Posts: 212
oh its great
thanks you superku grin


meine website mit 3dgs sachen =) //noch nicht ganz umgebaut ^^"
http://flashbreaker.com/home.html
und mein YT channel mit diversen game entwicklungs videos, vor allem shader zeugs
https://www.youtube.com/user/tagimbul/videos
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