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Re: what do the SKY flag with sphere.mdl? [Re: MasterQ32] #457941
02/08/16 20:02
02/08/16 20:02
Joined: Mar 2014
Posts: 359
CocaCola Offline OP
Senior Member
CocaCola  Offline OP
Senior Member

Joined: Mar 2014
Posts: 359
@MasterQ32: a DirectX or OpenGL Shader? wink

I think Reconnoiter is right and maby it is realy a bug but I make a Pause with my space Project for this weak.

Last edited by CocaCola; 02/08/16 20:02.
Re: what do the SKY flag with sphere.mdl? [Re: CocaCola] #457944
02/09/16 01:08
02/09/16 01:08
Joined: Dec 2003
Posts: 1,097
Maryland, USA
Steempipe Offline
Serious User
Steempipe  Offline
Serious User

Joined: Dec 2003
Posts: 1,097
Maryland, USA
This is the sky sphere shader with fog contribution that I have. Maybe it will assist you.

Everything is in the download link.

http://steempipe.painthorsestudios.net/skysphere/skysphere_cd.zip


Re: what do the SKY flag with sphere.mdl? [Re: Steempipe] #457949
02/09/16 12:15
02/09/16 12:15
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
Serious User
Reconnoiter  Offline
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Joined: Dec 2011
Posts: 1,823
Netherlands
@Steempipe, thanks for sharing, nice (better) sky_cube for us fog lovers.

@CocaCola, you can use Steempipe's shader example for your ball. If just want to use your ball as a skyscene-like object and not as a hollow sphere, just use the lines in the vertexshader for your own shader or grab e.g. a shader from the shader tutorials examples and modify that ones vertexshader.

Last edited by Reconnoiter; 02/09/16 12:23.
Re: what do the SKY flag with sphere.mdl? [Re: Reconnoiter] #457979
02/10/16 18:52
02/10/16 18:52
Joined: Dec 2003
Posts: 1,097
Maryland, USA
Steempipe Offline
Serious User
Steempipe  Offline
Serious User

Joined: Dec 2003
Posts: 1,097
Maryland, USA
No prob! Love fog laugh

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