Hi jcl. How difficult would it be to make Zorro multi-OS?
Specifically re. Linux, I know there has been some discussion in the past re. Wine, and I run Zorro now in a VirtualBox, but of course a native solution would be preferred.
Is multi-OS on (or can it be on ) your roadmap?
Thanks.
Re: Linux version?
[Re: DdlV]
#457694 01/26/1618:2601/26/1618:26
No, the lite-C compiler would probably also work under Linux. But Zorro uses many Windows API and MFC functions, and they would be cumbersome to convert to Linux. When some client pays us a lot of money for that, we could do it - otherwise I'm afraid it will stay a Windows program.
Re: Linux version?
[Re: jcl]
#457707 01/27/1615:3701/27/1615:37
Thanks for the info, jcl. I just thought in today's world of multi-destination development environments it might by now be easy to do... (For the Mac users too... ) There seem to be quite a number of systems available across some or all OS's...
Thanks.
Re: Linux version?
[Re: DdlV]
#457876 02/04/1621:5702/04/1621:57
It'd be interesting to see a Qt port. Aside from the cross platform benefits, there tends to be a much larger population of developers on Mac and Linux who could contribute things like broker plugins. Plus, as someone working on a broker plugin right now, developing anything for Windows is pure hell. Implementing the functionality required for my broker took me ~an hour on my Mac (in Python however). Meanwhile, 4 days into writing the Windows DLL I've barely got the dependencies I need installed.