Gamestudio Links
Zorro Links
Newest Posts
MT5 bridge not working on MT5 v. 5 build 4160
by EternallyCurious. 04/25/24 20:49
Data from CSV not parsed correctly
by EternallyCurious. 04/25/24 10:20
Trading Journey
by howardR. 04/24/24 20:04
M1 Oversampling
by Petra. 04/24/24 10:34
Zorro FIX plugin - Experimental
by flink. 04/21/24 07:12
Scripts not found
by juergen_wue. 04/20/24 18:51
zorro 64bit command line support
by 7th_zorro. 04/20/24 10:06
StartWeek not working as it should
by jcl. 04/20/24 08:38
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
4 registered members (EternallyCurious, AndrewAMD, TipmyPip, Quad), 902 guests, and 8 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Mega_Rod, EternallyCurious, howardR, 11honza11, ccorrea
19048 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 3 of 3 1 2 3
Re: Aum 115 ready [Re: Superku] #457096
12/25/15 11:56
12/25/15 11:56
Joined: Apr 2005
Posts: 795
U.S.A. Michigan
exile Offline
User
exile  Offline
User

Joined: Apr 2005
Posts: 795
U.S.A. Michigan
One last thing, the code in the "weapon_logic" script which tells the server which sound to play when firing (local or ent_sound) does not work properly. When connected as a client the "ent_playSoundPos" sound is played instead of the local sound. This is because the "plid" value does not contain the dplay_id but rather the ID of the entity in respect to the actual array ID (0, 1, 2, etc). To fix this I replaced "plid" with "player_data[plid].clid == dplay_id" which works properly. To give a more verbose example;

if(plid == dplay_id) play_dynamic_snd_local(machinegun_fire_snd);
else ent_playsoundPos(vpos,machinegun_fire_snd,100,10000);

Change to;
if(player_data[plid].clid == dplay_id && !player_data[plid].bot) play_dynamic_snd_local(machinegun_fire_snd);
else ent_playsoundPos(vpos,machinegun_fire_snd,100,10000);

Sound works flawlessly now.

Last edited by exile; 12/25/15 14:21.
Re: Aum 115 ready [Re: exile] #457098
12/25/15 15:27
12/25/15 15:27
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Oh yes, that was a mistake. Good find from you.
I will fix this when I'm back home again.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: Aum 115 ready [Re: exile] #457099
12/25/15 15:41
12/25/15 15:41
Joined: Apr 2005
Posts: 795
U.S.A. Michigan
exile Offline
User
exile  Offline
User

Joined: Apr 2005
Posts: 795
U.S.A. Michigan
Noticed another issue, clients are unable to see their awarded kills. The host is able to view the kills just fine, however client players cannot. It would appear something is going wrong with the score update function. Wanted to let you know, so far I have not found a fix.

Re: Aum 115 ready [Re: George] #457151
12/30/15 18:42
12/30/15 18:42
Joined: Aug 2013
Posts: 101
M
mschoenhals Offline
Member
mschoenhals  Offline
Member
M

Joined: Aug 2013
Posts: 101
Wrong AUM Link?
When I click on George's link above, I get the Aum1-15 download. That's issues 1 to 15 and not issue 115. Anyone else getting the same issue? I tried the site but that doesn't appear to be updated either.

Can someone send me the correct link to AUM issue 115?

Thanks.

Re: Aum 115 ready [Re: mschoenhals] #457152
12/30/15 19:13
12/30/15 19:13
Joined: Aug 2013
Posts: 101
M
mschoenhals Offline
Member
mschoenhals  Offline
Member
M

Joined: Aug 2013
Posts: 101
Ah!
I found it on the site! For any other nubes who need the link, try this one:
http://www.coniserver.net/coni_users/web_users/pirvu/aum/aumonline_e/

Re: Aum 115 ready [Re: mschoenhals] #457193
01/04/16 08:03
01/04/16 08:03
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

Expert
George  Offline OP

Expert

Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
Happy new year! The link works fine here. Must have been a server glitch.

Page 3 of 3 1 2 3

Moderated by  George 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1