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Re: Publishing problem [Re: ] #455829
10/31/15 05:13
10/31/15 05:13
Joined: Jun 2004
Posts: 2,234
Wisconsin USA
FoxHound Offline OP
Expert
FoxHound  Offline OP
Expert

Joined: Jun 2004
Posts: 2,234
Wisconsin USA
I've been working with GS for over a decade too. I have made several games with it as well. I am not blaming the system, I am quite annoyed that there is such a difference from the published version and the development version. If the development build would give me the same crashes I could fix these problems much easier.


For whatever reason warn_level was not set. I must have deleted at some point. Running it now shows me no errors

Thanks Superku, this makes it much more bearable to test published builds and to clean the setup afterwards.


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Re: Publishing problem [Re: FoxHound] #456419
11/22/15 05:35
11/22/15 05:35
Joined: May 2005
Posts: 868
Chicago, IL
Dooley Offline
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Dooley  Offline
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Joined: May 2005
Posts: 868
Chicago, IL
I don't know if this will help you, but I was able to resolve my published game issue by re-installing GameStudio.

Now I am trying to make it a habit to publish and test the game often, after every major change or addition.

Re: Publishing problem [Re: Dooley] #456602
11/30/15 17:59
11/30/15 17:59
Joined: Jun 2004
Posts: 2,234
Wisconsin USA
FoxHound Offline OP
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FoxHound  Offline OP
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Joined: Jun 2004
Posts: 2,234
Wisconsin USA
So I had another problem. Found that when I called a function it would crash. Even if I ended the function as soon as it began, even if I changed the name. I reinstalled 3dgs and that fixed my problem. What a pain.


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Re: Publishing problem [Re: FoxHound] #456611
12/01/15 08:49
12/01/15 08:49
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
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alibaba  Offline
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Joined: May 2008
Posts: 2,113
NRW/Germany
I smell memory leaks. You really should look through your code carefully.


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