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Portal #456285
11/17/15 03:06
11/17/15 03:06
Joined: Jun 2010
Posts: 29
N
Nomi Offline OP
Newbie
Nomi  Offline OP
Newbie
N

Joined: Jun 2010
Posts: 29
Hi,

Ich wollte mall fragen kann man mit der engine occlusion Portale erstellen ?

Ich meine frühe wo A8 rauskam konnte man mit der free version solche Portale erstellen in GED(bin mir nicht sicher ob es welche wahrn) es gab damals schon mall ein Post aber ich finde es nicht mehr oder wahr es nur ein bug im GED?.

MFG

Re: Portal [Re: Nomi] #456288
11/17/15 05:09
11/17/15 05:09

M
Malice
Unregistered
Malice
Unregistered
M



um ... 42

Just kidding, after reading the translate I don't think I know the answer. So here is a little humor.

Mal

Re: Portal [Re: ] #456298
11/17/15 13:00
11/17/15 13:00
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
Serious User
Reconnoiter  Offline
Serious User

Joined: Dec 2011
Posts: 1,823
Netherlands
I know that GED is really buggy

Re: Portal [Re: Nomi] #456301
11/17/15 19:52
11/17/15 19:52
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
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H

Joined: Jul 2001
Posts: 6,904
Originally Posted By: Nomi
occlusion portals


I will answer in english just in case anybody is interested.

In Gamestudio you can define so called "regions" - a bbox with a name that can be used to cull out explicit things from your scene.

From the manual:
Quote:
The A8 engine supports special portals that are controlled by script. For this, rectangular portal regions can be placed in WED. Such a region, when activated with a script command, culls all its objects from the PVS. This can be used for disabling the rendering of objects inside a room or building as long as the camera is outside or the doors are closed.


In WED it is possible to set such a (static) region in your level.

You can use the functions region_set, _check, _get, _find to deal with it, but you can also use _create to dynamically define them.

It integrates both with Gamestudio's ABT and BSP tree rendering algorithms.

GED : I wouldn't care about that - I always use WED - it is battle-proven, simple and powerful at the same time.

Besides, GED emerged from a hobbyist project, was pushed by a single person to become a product and failed big time. OpGroup always promised a WED 2 - but I wouldn't care about that either as long as it isn't released.

Last edited by HeelX; 11/17/15 19:53.

Moderated by  HeelX, Spirit 

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