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Re: What are you working on? [Re: PadMalcom] #455461
10/20/15 14:42
10/20/15 14:42
Joined: Jun 2014
Posts: 121
F
FEL Offline
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FEL  Offline
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F

Joined: Jun 2014
Posts: 121
it was to heelx :3


FEL - Lead Game Designer & Core Developer
Re: What are you working on? [Re: FEL] #455462
10/20/15 14:52
10/20/15 14:52
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Looking good, HeelX!

@FEL: Why should he use Unreal? Btw. those effects and techniques you listed don't make a game.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: What are you working on? [Re: Superku] #455466
10/20/15 17:36
10/20/15 17:36
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
@HeelX: Looks really awesome!

There's just some light leaking due to vsm-problems.


POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: PadMalcom] #455470
10/20/15 20:39
10/20/15 20:39
Joined: Jul 2001
Posts: 6,904
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HeelX Offline
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HeelX  Offline
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Joined: Jul 2001
Posts: 6,904
@PadMalcolm: Its simple you just create an entity in WED or during runtime with some parameters for the lighting (5 types) and for entities you just call a function with some properties and you get a material. It just writes into a GBuffer so all I add to it will be tied to a unified approach - so if that is ok then you can throw it in your game, yes. On the other hand side - compared to what I did before - I only develop for my own needs, so everything is subject to change grin I want to add glowmaps, static lightmaps/AO to the light/shadowing at least, then it would be a complete approach to what I want to have: everything between all dynamic and all static wink DOF/Tiltshift is planned after I integrated it into my reflection demo. I try to build something that works for my next 1..3 games with Gamestudio so I'll try to decouple it and, yes, it should be easy to use laugh at least I hope so

@FLE: some fancy stuff is planned, yes. That whole VSM stuff and that light accumulation is already making my pants wet, though.

@Kartoffel: any chance for seeing that Bokeh DOF code? Or was it Hummel who talked about that? However, thanks!

Re: What are you working on? [Re: HeelX] #455472
10/20/15 21:05
10/20/15 21:05
Joined: Jun 2014
Posts: 121
F
FEL Offline
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FEL  Offline
Member
F

Joined: Jun 2014
Posts: 121
ICH DREH HIER GERADE!!!


FEL - Lead Game Designer & Core Developer
Re: What are you working on? [Re: FEL] #455486
10/21/15 01:43
10/21/15 01:43
Joined: Feb 2012
Posts: 371
Dico Offline
Senior Member
Dico  Offline
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Joined: Feb 2012
Posts: 371
Soon the 2d (android , web and pc) converter will be finished (80%) the interface like windows metro laugh :

http://www.mediafire.com/view/zhzlh36rhkwq20s/screenshoot.png

Re: What are you working on? [Re: Dico] #455490
10/21/15 03:15
10/21/15 03:15

M
Malice
Unregistered
Malice
Unregistered
M



^ - Awesome !!! Can you please also do a simple newbie walk through, truest me it will avoid head aches down the road.

--- @Rest - Wow mind blowing post this week!!!

Re: What are you working on? [Re: PadMalcom] #455492
10/21/15 09:06
10/21/15 09:06
Joined: Sep 2003
Posts: 9,859
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FBL Offline
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FBL  Offline
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Joined: Sep 2003
Posts: 9,859
Originally Posted By: PadMalcom
Yeah we did, Slin, Firo, my brother and I took part to advertise Gamestudio laugh Btw we scored 2nd best game in "Best adaption of the topic winter dreams".


Yes, Devmania was great.
The fun part is, I only actually tried playing the game full length when I was back home. Before I was only do short tests and debugging.
I'm surprised that it's actually fun to play and has a nice rise in difficulty. Seems like slin or PadMalcom or both did a great job in balancing spawn rates and speed while I took a nap grin

Re: What are you working on? [Re: ratchet] #455588
10/24/15 19:59
10/24/15 19:59
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
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txesmi  Offline
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
Hi!
Yesterday night I knew a cool board game and decided to build it with liteC because is really funny. Its name is Carcassonne. I found it difficult to perform because of complicated relationships between pieces and definitively it is getting me mad. Here are the rules.

With no lack of effort I just finished pieces location. There are so much exceptions that I needed to restart it four times because the initially planned structure failed on the road. I hope I am able to finish it with actual data approach...



Tomorrow more!

Re: What are you working on? [Re: txesmi] #455589
10/24/15 20:28
10/24/15 20:28
Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
slacer Offline
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slacer  Offline
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Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
I know this board game and I like it.
You know there is already a digital version online? So, if you don't want to sell it, keep on coding laugh

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