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Re: What are you working on? [Re: PadMalcom] #455377
10/18/15 12:19
10/18/15 12:19
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
Serious User
PadMalcom  Offline
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
Some more screenshots of the finished version. At day time you have to collect wood and snowballs and at night you have to defend it against the evil gnomes in a first person shooter like mode.












Re: What are you working on? [Re: PadMalcom] #455386
10/18/15 18:54
10/18/15 18:54
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
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PadMalcom  Offline
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Joined: Mar 2006
Posts: 1,993
Karlsruhe
And here is the download link:

http://jofre.de/downloads/Wichtelwald.zip

Re: What are you working on? [Re: PadMalcom] #455388
10/18/15 19:27
10/18/15 19:27
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Looks amazing! wink Going to test it tomorrow. EDIT: Btw. enjoyed the Devmania?

@20BN: Nice stuff!

Last edited by Superku; 10/18/15 19:27.

"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

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Re: What are you working on? [Re: Superku] #455389
10/18/15 20:22
10/18/15 20:22
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
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PadMalcom  Offline
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Joined: Mar 2006
Posts: 1,993
Karlsruhe
Yeah we did, Slin, Firo, my brother and I took part to advertise Gamestudio laugh Btw we scored 2nd best game in "Best adaption of the topic winter dreams".

Re: What are you working on? [Re: PadMalcom] #455390
10/18/15 21:49
10/18/15 21:49
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
Ah yes, a classic Gamestudio game laugh congrats, guys!

Re: What are you working on? [Re: HeelX] #455391
10/18/15 21:52
10/18/15 21:52
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
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HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
That is what I am working on - realtime lights and shadows for A7ITUDE:



Next thing: normal map + specular, emissive texture

Last edited by HeelX; 10/18/15 21:57.
Re: What are you working on? [Re: HeelX] #455401
10/19/15 09:43
10/19/15 09:43
Joined: Jun 2014
Posts: 121
F
FEL Offline
Member
FEL  Offline
Member
F

Joined: Jun 2014
Posts: 121
pointlights, direct light and spotlight at the same time possible? From different angles?


FEL - Lead Game Designer & Core Developer
Re: What are you working on? [Re: PadMalcom] #455404
10/19/15 10:43
10/19/15 10:43
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
Originally Posted By: PadMalcom
And here is the download link:

http://jofre.de/downloads/Wichtelwald.zip


Not sure if this it already the fixed version (Yes we were actually crashing in the published version because we missed out a.... grin

....

wait(1)

grin grin ).
In case the game does not run, try this alternative link of the resourced version which has the crash fixed:
http://vksbm.de/ackcon/download/wichtelwald.zip

Re: What are you working on? [Re: FBL] #455405
10/19/15 10:52
10/19/15 10:52
Joined: Mar 2012
Posts: 927
cyberspace
W
Wjbender Offline
User
Wjbender  Offline
User
W

Joined: Mar 2012
Posts: 927
cyberspace
just came up with the ultimate function
Code:
void fix_my_bug()
{
    wait(1);
}



Compulsive compiler
Re: What are you working on? [Re: Wjbender] #455409
10/19/15 11:44
10/19/15 11:44
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
Originally Posted By: Wjbender
just came up with the ultimate function
Code:
void fix_my_bug()
{
    wait(1);
}



grin you could make a few hour long video tutorial about it!


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