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Collisions Physx and OBB? #454590
09/11/15 03:35
09/11/15 03:35

M
Malice
Unregistered
Malice
Unregistered
M



I maybe recalling all the way back to the old days, but I remember a warning that physics object and engine object must not collide.

Is this still true? I can't find it now.

Re: Collisions Physx and OBB? [Re: ] #454617
09/11/15 20:20
09/11/15 20:20
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Physics engines use their own collision meshes and methods, which is why you have to register physics objects first - as a result physics objects ignore regular OBB entities. You can even visualize what's happen inside and with physX and their collision meshes when you register as an nvidia developer and download some SDKs.


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Re: Collisions Physx and OBB? [Re: Superku] #454619
09/11/15 21:05
09/11/15 21:05

M
Malice
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Malice
Unregistered
M



Thanks Superku, I've seen physics ents pass through obb, and obb jump on physics ents.

Just for curiosity sake, as this is clearly old info I'm remembering, did A5-A7 physics have a rule warning to "never make a collision" between move(not c_move) and physics ents? This would have been either Bullet phys engine or ODE phys engine.

Thanks for the time,
Mal


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