I have a "VIEW" entity which displays a different camera from the main player cam on a screen. It seems to work fine overall, but I noticed that lights do not seem to work when viewed through the secondary camera, only ambient light as set in the VIEW object. Is there a way to activate lights in a VIEW object?
If I add sunlight to the scene, the VIEW entity can pick that up. However, when another entity emits light, the VIEW entity does not show those lights.
ding ding ding Winning information HERE http://www.conitec.net/beta/amax_lights.htm All dynamic lights are clipped against the light_view frustum. If the active view is different to the predefined camera view, the light_view pointer must be set to the active view, or to NULL when there are several active views and the lights must not be clipped.
found in that um manual
Last edited by Malice; 08/30/1518:10.
Re: Lights in VIEW not working
[Re: ]
#454170 08/30/1518:1108/30/1518:11
same remark in camera Dynamic lights are clipped against the light_view, which is set to camera by default. If the active view is different to the camera view, the light_view pointer must be set to the active view, or to NULL when there are several active views and the lights must not be clipped against one of them.
Re: Lights in VIEW not working
[Re: ]
#454171 08/30/1518:1208/30/1518:12