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Test publish critical problem! #454098
08/27/15 12:59
08/27/15 12:59
Joined: Jul 2015
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Mark430SR Offline OP
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Ok, so I tried to publish my project as a test ,but the models (or entities in general) are not published. When I start the game and the level is loaded, no entities appear at all, either models or sprites. I used #define PRAGMA_PATH to indicate the paths to the folders. I made a folder for models, a folder for sounds, a folder for levels ... etc.

I had an older game I was working on and it was exactly the same as this, I tried to publish it and it worked fine ....

Last edited by Mark430SR; 08/27/15 13:01.
Re: Test publish critical problem! [Re: Mark430SR] #454119
08/28/15 03:33
08/28/15 03:33
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Mark430SR Offline OP
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frown ....

Re: Test publish critical problem! [Re: Mark430SR] #454120
08/28/15 03:49
08/28/15 03:49
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Kiel (Germany)
Are those entities created dynamically via script or placed in WED/ wmb levels?
You can use a command like "LEVEL" (or similar, I think in a *.wdl file with the same name as your main script.c) to make sure all entities included in those levels get published. I have something like that in my project where I create level names dynamically (like "level%d" with str_printf).

When you search the forum for publishing issues and the publish process in general you should get quite some results.


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Re: Test publish critical problem! [Re: Superku] #454128
08/28/15 12:04
08/28/15 12:04
Joined: Mar 2015
Posts: 23
Frankfurt
JcI_the_second Offline
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What's happening if you put all your resources into one folder and then publish?
Did you use pro GS version? I ask beacuse I have similar problem five years ago in A7, and like Superku said you can try with LEVEL function load all files from map, or use BIND function to load single files.

Re: Test publish critical problem! [Re: JcI_the_second] #454132
08/28/15 20:59
08/28/15 20:59
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Mark430SR Offline OP
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Using LEVEL instruction didn't solve the problem. Putting all the files in one folder didn't solve it either frown ...

Btw, I wanna know something, while publishing, it says it can't open "cudart_32_30_9.dll" What is that file? Could it have a bad impact? ..

Last edited by Mark430SR; 08/28/15 21:18.
Re: Test publish critical problem! [Re: Mark430SR] #454133
08/28/15 21:03
08/28/15 21:03
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

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Even if ure using PRAGMA_PATH extern Skin files for example must be in the same folder of your models. Bug, if i remeber right.

I dont know that DLL btw.

edit: Publishing is a nightmare, for my taste.
edit2: Once i had that prob too, but cant remember what caused it...sry

Last edited by rayp; 08/28/15 21:22.

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Re: Test publish critical problem! [Re: rayp] #454140
08/29/15 22:28
08/29/15 22:28
Joined: Mar 2015
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Frankfurt
JcI_the_second Offline
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Frankfurt
I think cudart_32_30_9.dll is a part of Nvida driver, precisely for PhysX. Try update driver, but this will not solve problem with publishing. If you say the same thing happens when you put all the files in the root folder, it's really strange. Are you sure that these missing files are in the folder where is the EXE file?

Re: Test publish critical problem! [Re: JcI_the_second] #454161
08/30/15 16:24
08/30/15 16:24
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Mark430SR Offline OP
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Originally Posted By: JcI
If you say the same thing happens when you put all the files in the root folder, it's really strange.


No, it worked, sorry grin But I still want to find the cause of the problem because moving ALL the resource files into the work folder would take much time, especially when the game gets bigger. I can't really work on the game putting all the files in one folder as I want stuff to be organised ....

Re: Test publish critical problem! [Re: Mark430SR] #454162
08/30/15 16:31
08/30/15 16:31
Joined: Mar 2012
Posts: 927
cyberspace
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Wjbender Offline
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does pragma_path work for publish ?

and another thing you can try is , make a copy of project , get into WED add your paths in wed ?


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Re: Test publish critical problem! [Re: Wjbender] #454185
08/31/15 13:03
08/31/15 13:03
Joined: Jul 2015
Posts: 26
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Mark430SR Offline OP
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I added the path to the models folder in WED ,but it didn't solve the problem.

But there is something I wanna ask about. When I open the Presets tab in the path section, there are three letters written between {} brackets like: WDL or MDL in front of every path ,do they indicate what the folder contain or ? Because when I add the path to the models folder, it is WDL that's written in front of the path not MDL ....

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