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Test publish critical problem!
#454098
08/27/15 12:59
08/27/15 12:59
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Joined: Jul 2015
Posts: 26
Mark430SR
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Joined: Jul 2015
Posts: 26
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Ok, so I tried to publish my project as a test ,but the models (or entities in general) are not published. When I start the game and the level is loaded, no entities appear at all, either models or sprites. I used #define PRAGMA_PATH to indicate the paths to the folders. I made a folder for models, a folder for sounds, a folder for levels ... etc.
I had an older game I was working on and it was exactly the same as this, I tried to publish it and it worked fine ....
Last edited by Mark430SR; 08/27/15 13:01.
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Re: Test publish critical problem!
[Re: JcI_the_second]
#454132
08/28/15 20:59
08/28/15 20:59
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Joined: Jul 2015
Posts: 26
Mark430SR
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Using LEVEL instruction didn't solve the problem. Putting all the files in one folder didn't solve it either ... Btw, I wanna know something, while publishing, it says it can't open "cudart_32_30_9.dll" What is that file? Could it have a bad impact? ..
Last edited by Mark430SR; 08/28/15 21:18.
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Re: Test publish critical problem!
[Re: JcI_the_second]
#454161
08/30/15 16:24
08/30/15 16:24
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Joined: Jul 2015
Posts: 26
Mark430SR
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If you say the same thing happens when you put all the files in the root folder, it's really strange. No, it worked, sorry But I still want to find the cause of the problem because moving ALL the resource files into the work folder would take much time, especially when the game gets bigger. I can't really work on the game putting all the files in one folder as I want stuff to be organised ....
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Re: Test publish critical problem!
[Re: Mark430SR]
#454162
08/30/15 16:31
08/30/15 16:31
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Joined: Mar 2012
Posts: 927 cyberspace
Wjbender
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does pragma_path work for publish ?
and another thing you can try is , make a copy of project , get into WED add your paths in wed ?
Compulsive compiler
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