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media_play and images #454091
08/27/15 07:28
08/27/15 07:28
Joined: Nov 2009
Posts: 201
Logitek Offline OP
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Logitek  Offline OP
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Joined: Nov 2009
Posts: 201
I know, I have a lot of questions in the last time. The next one is again about media_play.

Manual: In some Windows versions, still images are not streamed at all, depending on the configuration - so we do not recommend to use this instruction for still images.

Does anyone know which windows versions are not working? Or which configuration it is? Is that only for older windows versions? Or also for newer ones? Has anyone experience with that?

Re: media_play and images [Re: Logitek] #454101
08/27/15 14:54
08/27/15 14:54
Joined: Feb 2012
Posts: 371
Dico Offline
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Dico  Offline
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Posts: 371
I use this function in windows XP /7/8 and it's work but the problem is the freezing .

Re: media_play and images [Re: Dico] #454104
08/27/15 16:03
08/27/15 16:03
Joined: Nov 2009
Posts: 201
Logitek Offline OP
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Logitek  Offline OP
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Posts: 201
What do you mean with freezing? The game is holding on? Or the image is not completely loaded? But game is still running?

Re: media_play and images [Re: Logitek] #454105
08/27/15 16:31
08/27/15 16:31
Joined: Sep 2003
Posts: 9,859
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FBL Offline
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FBL  Offline
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Save version is to use a PANEL* for still images.

Re: media_play and images [Re: FBL] #454106
08/27/15 16:32
08/27/15 16:32
Joined: Nov 2009
Posts: 201
Logitek Offline OP
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Logitek  Offline OP
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Joined: Nov 2009
Posts: 201
Yes, I know. The only one problem is if you have not only one still image. With media_play you don't need to put all images into the memory at beginning.

Re: media_play and images [Re: Logitek] #454107
08/27/15 17:00
08/27/15 17:00
Joined: Feb 2012
Posts: 371
Dico Offline
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Dico  Offline
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when you stream an image or video online with media_play the engine will freeze until he finish downloading image or video in memory

Last edited by Dico; 08/27/15 17:02.
Re: media_play and images [Re: Dico] #454108
08/27/15 17:16
08/27/15 17:16
Joined: Nov 2009
Posts: 201
Logitek Offline OP
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Logitek  Offline OP
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Okay, I understand. But that can not happen from harddisk I think.

Re: media_play and images [Re: Logitek] #454109
08/27/15 17:26
08/27/15 17:26
Joined: Feb 2012
Posts: 371
Dico Offline
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Dico  Offline
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yes , its fast on harddisk

Re: media_play and images [Re: Logitek] #454110
08/27/15 19:05
08/27/15 19:05
Joined: Sep 2003
Posts: 9,859
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FBL Offline
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Originally Posted By: Logitek
Yes, I know. The only one problem is if you have not only one still image. With media_play you don't need to put all images into the memory at beginning.

bmap_purge/bmap_load?

Re: media_play and images [Re: FBL] #454112
08/27/15 19:51
08/27/15 19:51
Joined: Nov 2009
Posts: 201
Logitek Offline OP
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Logitek  Offline OP
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Posts: 201
If mode is set at 0, the bmap size is unchanged. If the image file size is different, or is not a power of 2, parts of the image can be clipped away or filled with black.If mode is set at 1, the bmap is changed to the new size. It must be a power of two in size.

from the manual.

I am not sure if bmap_load will work for full screen size panel. Because the image would not have the power of 2.

I already use bmap purge for deleting the images from the start menu. This is working fine.

Do you have a small example how to change the current image on a panel with a new one from the folder? With the right size? I mean a full screen panel with a 1280 x 720 px image.

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