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Re: What are you working on? [Re: rayp] #453399
07/24/15 13:34
07/24/15 13:34
Joined: Mar 2012
Posts: 927
cyberspace
W
Wjbender Offline
User
Wjbender  Offline
User
W

Joined: Mar 2012
Posts: 927
cyberspace
http://www.datafilehost.com/d/b08d5e43

warning : this is unrelated to the use of gamestudio engine , but related because I am porting my voxel code to irrlicht (yes consider it the devils work if you want) , performance is quite good compared over gamestudio , little perks as threading and good mesh buffers above others makes it a joy to port .

if you download this (little over 1mb) , be prepared to wait a little while the meshing turns 3556629 solid voxels of a 7077888 voxel field ,in to blocky meshes , around 500 updated chunks you should be able to start seeing meshing in front of the camera and you could start moving around.

thus far with the project being very simple still , I am quite happy , I had done tests of up to 10 million solid voxels and 32×32×32 voxels per chunk quite successful , although ofcourse there wouldn't be that much chunks in view at once when I am finished , especially not the same kind of noise function.

edit..I see out of haste I didn't thread lock so the timing things happen at will crash , just restart until it functions...alt+f4 exit


Compulsive compiler
Re: What are you working on? [Re: Wjbender] #453432
07/26/15 16:05
07/26/15 16:05
Joined: Jul 2001
Posts: 4,801
netherlands
Realspawn Offline

Expert
Realspawn  Offline

Expert

Joined: Jul 2001
Posts: 4,801
netherlands
Today i finished 2 workshops for the site. It's all about placing bets and winning or loosing

Part 1 handles the basics for placing bets and the working of the
buttons and variables.

Part 2 has a random racer system to bet on laugh

Wanna bet ?

clip right here >>>>> https://youtu.be/qp2TsWdcq_U

I will upload all tonight.


Find all my tutorials & Workshops at : www.rp-interactive.nl

Creativity starts in the brain
Re: What are you working on? [Re: Realspawn] #453479
07/28/15 14:53
07/28/15 14:53
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
Serious User
Reconnoiter  Offline
Serious User

Joined: Dec 2011
Posts: 1,823
Netherlands
Hi, would you consider the following art-style / graphics of the weapon + arm in the pic below be good enough for a free fps game?
(I ask cause I always find graphics hard to get right)

Click to reveal..




Re: What are you working on? [Re: Reconnoiter] #453523
07/30/15 16:34
07/30/15 16:34
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
Expert

Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
worked on a custom unicode support because I ran into too much problems with the way acknex handles it.



luckily, draw_text supports unicode strings so I don't have to write my own text drawing functions laugh


POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #453526
07/30/15 21:33
07/30/15 21:33
Joined: Sep 2009
Posts: 991
Budapest
Aku_Aku Offline
User
Aku_Aku  Offline
User

Joined: Sep 2009
Posts: 991
Budapest
How does differ your way?

Re: What are you working on? [Re: Aku_Aku] #453528
07/30/15 21:52
07/30/15 21:52
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
Expert

Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Im using a custom object and custom functions to edit and handle unicode strings.
This also includes saving to and loading from text files.
I did this because not all of acknex's string functions work with unicode STRING* objects.


POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #453553
07/31/15 21:18
07/31/15 21:18
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
Serious User
txesmi  Offline
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
coming soon...


Re: What are you working on? [Re: txesmi] #453555
07/31/15 22:20
07/31/15 22:20

M
Malice
Unregistered
Malice
Unregistered
M



Awesome ^

Re: What are you working on? [Re: ] #453568
08/01/15 09:08
08/01/15 09:08
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
Hm, shouldn't it be Pallino d'Oro 2015 instead?

Re: What are you working on? [Re: HeelX] #453571
08/01/15 18:43
08/01/15 18:43
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
Serious User
txesmi  Offline
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
There are a new name and logo in the way, I think. That is out of my bounds anyway grin

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