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Re: Android
[Re: jcl]
#452873
06/29/15 15:23
06/29/15 15:23
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Joined: Mar 2012
Posts: 927 cyberspace
Wjbender
User
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User
Joined: Mar 2012
Posts: 927
cyberspace
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it is good to hear that there IS a android project somewhere in the pipeline , and that bug fixes / updates are also in the pipeline .
I an almost finished with ,my first Android game ,I have learned a new scripting language , and two android game frameworks , one uses a scripting language much like litec except class support is a nice bonus there , the other uses java .
it would be a big deal if gamestudio gets in this
Compulsive compiler
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Re: Android
[Re: Superku]
#452921
06/30/15 14:13
06/30/15 14:13
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Malice
Unregistered
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Malice
Unregistered
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@Superku at this point we surely could have found and patched in a joystick dll. Maybe the xbox dll. If my memory servers correctly this was added to "the list" over 2 years ago.
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Re: Android
[Re: ]
#452925
06/30/15 16:11
06/30/15 16:11
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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@^: the list is some mysterious place... things that are sent there might never be seen again. But yeah, nice to hear that an update is planned.
POTATO-MAN saves the day! - Random
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Re: Android
[Re: Superku]
#452938
06/30/15 20:43
06/30/15 20:43
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Joined: Sep 2003
Posts: 9,859
FBL
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 9,859
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You can detect the axes with no problem, it's just the way how it is detected. the left button is -255...0 and the right button is 0..255 (or ..128... can't remember) - since it's an axis the values are simply added, resulting in both buttons pressed = 0. that's... stupid But not a problem of Acknex, it's DirectInput.
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