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Re: Starting with Motion Capture ( 4 poor indies ) [Re: rayp] #452886
06/29/15 17:51
06/29/15 17:51
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FBL Offline
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Ah no... this is just for mapping stored bvh data to models, so one step further. wink

Streaming takes at least Brekel or one of those Kinect tools... and I think Fragmotion is supported a lot for direct streaming. But it's not free.
I haven't downloaded or tried, but maybe it's worth something: http://www.cgchannel.com/2012/02/stream-kinect-mocap-data-into-blender-with-ni-mate/

The idea of Makehuman is to give you a tool for easily generating human like meshes where you just influence some parameters like muscels, belly, size, and you get a model ready to be animated. And then you have the Makewalk script which helps you getting you mocap data on it without wasting too much time.
Of course it will need some revamping like offset correction and making the animation loopable, but that's common.

Last edited by Firoball; 06/29/15 17:55.
Re: Starting with Motion Capture ( 4 poor indies ) [Re: FBL] #452887
06/29/15 17:58
06/29/15 17:58
Joined: Jul 2008
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rayp Offline OP

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Fragmotion? Really? Cool. Need to look. I love that app.

() Ok guess ill install "Brekel Kinect free Version" to create the BVH anm file
() Then ill use MakeHuman to "autorigg" the existing biped model with the BVH

Sounds pretty cool for free. grin


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: Starting with Motion Capture ( 4 poor indies ) [Re: rayp] #452888
06/29/15 17:59
06/29/15 17:59
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That was my plan when I started researching laugh
As the Makewalk works with a few simple clicks it does not really annoy-up the workflow laugh

Re: Starting with Motion Capture ( 4 poor indies ) [Re: FBL] #452889
06/29/15 18:09
06/29/15 18:09
Joined: Jul 2008
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rayp Offline OP

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That new computer is a rocket btw...damn! ^^

edit: while thinking about...i Switch the room and install the apps right now...maybe ill face some probs...
edit2: Man...only one monitor-cable...that sucks...ahhhrrgg

Last edited by rayp; 06/29/15 18:12.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: Starting with Motion Capture ( 4 poor indies ) [Re: rayp] #452891
06/29/15 18:14
06/29/15 18:14
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Originally Posted By: rayp

edit2: www.mixamo.com could be interesting for some people btw

Oh, that's nice when things need to be done quickly laugh

Re: Starting with Motion Capture ( 4 poor indies ) [Re: FBL] #452892
06/29/15 18:19
06/29/15 18:19
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline OP

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Installing right now, switched the machine grin
...better said, searching via Google for all apps grin

I registered for free. Downloaded the best Zombie ever ...for free?!? Felt like a pirate. Seams to be a great store / Service.

edit: Why is MakeHuman 180mb and Blender 60mb ? ^^
edit2: Brekel Kinect Software:
http://brekel.com/kinect-3d-scanner/download/

Last edited by rayp; 06/29/15 18:35.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: Starting with Motion Capture ( 4 poor indies ) [Re: rayp] #452893
06/29/15 18:43
06/29/15 18:43
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline OP

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Ok ... lets say ive never used Blender. Now i have a MakeHuman.rar ... whats now ? ^^

edit: Forget about...its a stand alone app grin

Didnt u say it is a plugin? Now i have a great tool to create Bodys...but didnt find that re-target Thing yet.

Ok downloaded the MakeWalk stuff. Executed the copy2blender.bat. But cant find it in blender?

Last edited by rayp; 06/29/15 19:24.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: Starting with Motion Capture ( 4 poor indies ) [Re: rayp] #452894
06/29/15 19:25
06/29/15 19:25
Joined: Sep 2003
Posts: 9,859
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FBL Offline
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Yes, it's bundled with a plugin. The installation of Makewalk is included in the help.
http://www.makehuman.org/doc/node/mhblendertools_download_and_installation.html

Concerning Blender... it's creepy when using the firt time. I suggest taking the time and doing both gingerbread man tutorials (1 day). It will give you a basic understanding how the Blender Gui works, and the second part is about bones and animation.
http://wiki.blender.org/index.php/Doc:DE/2.4/Manual/Your_First_Animation/1.A_static_Gingerbread_Man
http://wiki.blender.org/index.php/Doc:DE...Gingerbread_Man
That's all you need for loading and retargeting animations. You can do unwrapping and texturing somewhere else.

Last edited by Firoball; 06/29/15 19:25.
Re: Starting with Motion Capture ( 4 poor indies ) [Re: FBL] #452895
06/29/15 19:37
06/29/15 19:37
Joined: Jul 2008
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rayp Offline OP

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Wow...yes creepy...finally thanks to that Installation doku i got it working for now. Next step ill do if i have a BVH created.

edit: Complicated like hell. Now iam thinking of investing in Pro Body or ipiSoft...

edit2: Every "test-dump" file opened with at least one error. Ok first test, anyway.

Last edited by rayp; 06/29/15 20:03.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: Starting with Motion Capture ( 4 poor indies ) [Re: rayp] #452896
06/29/15 20:01
06/29/15 20:01
Joined: Sep 2003
Posts: 9,859
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FBL Offline
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Not really. You will only need to retarget, and maybe fix the animation. Do the gingerbread man tutorials, and you'll have it easy on animation editing soon.

The interface is very logical, but it's not the Windows logic we're used to.

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