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Re: What are you working on?
[Re: FBL]
#453147
07/09/15 12:16
07/09/15 12:16
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Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
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Prototyped a new lighting system for my next project, sadly the character shadows are not that good looking at all yet: (There's a lighting error with that one wall on the right side in the last shot.) Runs at 300fps on my machine with 3 lights but I think there's room for improvement.
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
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Re: What are you working on?
[Re: alibaba]
#453152
07/09/15 12:50
07/09/15 12:50
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Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
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Well they, the two systems, work completely different but yes, it's restricted to a rather blocky or primitive based style (cubes, planes, spheres, cylinders). The good thing about this is that I can add different light types like spot- and flashlights, illuminating surfaces, rotating warning lights and other stuff rather easily - at least in theory!
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
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