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Re: What are you working on? [Re: alibaba] #452411
06/11/15 13:16
06/11/15 13:16
Joined: Oct 2011
Posts: 1,082
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Ch40zzC0d3r Offline
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Ch40zzC0d3r  Offline
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Joined: Oct 2011
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Looks good, you should disable the button Start Server once its started and same with Stop server.
For some design improvement stuff you might add a manifest to the file so you have a nice windows 7 gui, rest is really great.
My server console is actually really just a console, I should add support for a gui too later grin

Re: What are you working on? [Re: Ch40zzC0d3r] #452425
06/11/15 18:12
06/11/15 18:12
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
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alibaba  Offline
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Thanks laugh
I tried the manifest thingy but could not achieve it. I tried all ways but could not link the manifest to the runtime file.
Other than that the buttons get deactivated once the server has started, but thanks for pointing that out.


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Re: What are you working on? [Re: alibaba] #452450
06/12/15 07:54
06/12/15 07:54
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
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IIRC Simply name your Manifast
YourAppName.Exe.Manifest
If you do this, you don't have to add it to the resources of an Application. Just place it into the same folder as the exe with the Namestructure above

Last edited by Rackscha; 06/12/15 07:55.

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Re: What are you working on? [Re: Rackscha] #452451
06/12/15 08:22
06/12/15 08:22
Joined: May 2008
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alibaba Offline
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alibaba  Offline
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I did that either, but it won´t work with gamestudio


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Re: What are you working on? [Re: alibaba] #452452
06/12/15 08:41
06/12/15 08:41
Joined: Dec 2008
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Rackscha Offline
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can you post your manifest?


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: What are you working on? [Re: Rackscha] #452477
06/12/15 18:56
06/12/15 18:56
Joined: May 2008
Posts: 2,113
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alibaba Offline
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alibaba  Offline
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Of course! Thanks for helping out! laugh
I used the one provided by msdn

Code:
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
<assemblyIdentity
    version="1.0.0.0"
    processorArchitecture="*"
    name="CompanyName.ProductName.YourApplication"
    type="win32"
/>
<description>Your application description here.</description>
<dependency>
    <dependentAssembly>
        <assemblyIdentity
            type="win32"
            name="Microsoft.Windows.Common-Controls"
            version="6.0.0.0"
            processorArchitecture="*"
            publicKeyToken="6595b64144ccf1df"
            language="*"
        />
    </dependentAssembly>
</dependency>
</assembly>



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Re: What are you working on? [Re: alibaba] #452501
06/14/15 13:58
06/14/15 13:58
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Posts: 2,210
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Made some final adjustments to the lighting and postprocessing of my pixel-style renderer.
(Also, thanks to Superku I managed to fix an important "bug" (aka. my stupidity))



Rendering is pretty fast, around 2-3 ms/frame at 720p and there's still some room for improvements.

However, I'm having huge problems regarding the interface. Nothing works. at all. There's not even anything being rendered.
...and since nothing happens I can't seem to find the problem which is making me go insane right now.

Last edited by Kartoffel; 06/14/15 14:00. Reason: typos everywhere, yay

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Re: What are you working on? [Re: Kartoffel] #452502
06/14/15 14:27
06/14/15 14:27
Joined: Mar 2012
Posts: 927
cyberspace
W
Wjbender Offline
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I love it ,it looks seriously awesome so far


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Re: What are you working on? [Re: Wjbender] #452503
06/14/15 16:48
06/14/15 16:48
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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@Wjbender: Thanks a lot!

I don't wanna sound selfish but I'm starting to think that the renderer is capable of rendering some pretty nice scenes.
However, my artistic skills still need some work grin (actually quite a lot of work ._.)

And I FINALLY managed to fix the interface issue. The problem was that I'm setting up all the views before loading the level - which works just fine - but the parameters of the interface-view always got reset when loading the level (because it's position is not updated during gameplay) and it ended up somwhere, but not where I wanted it to be.

There are still some minor issues but fixing these will (hopefully) take less effort and cause not as much of a headache.

Last edited by Kartoffel; 06/14/15 16:57.

POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #452565
06/16/15 20:40
06/16/15 20:40
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Posts: 2,210
Bavaria, Germany
Another little update: Maps generated from bitmaps laugh



Creating the textures and writing the level-generation code was a pain in the ass but it works pretty well by now.

I'm still not satisfied with the look, though. The lighting looks weird in brighter environments and the textures need some work, too.

Exit: Oh and every map tile is a single object right now. But I'll add some code that merges the tiles.

Last edited by Kartoffel; 06/16/15 20:44.

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