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Re: What are you working on?
[Re: alibaba]
#452411
06/11/15 13:16
06/11/15 13:16
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Joined: Oct 2011
Posts: 1,082 Germany
Ch40zzC0d3r
Serious User
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Serious User
Joined: Oct 2011
Posts: 1,082
Germany
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Looks good, you should disable the button Start Server once its started and same with Stop server. For some design improvement stuff you might add a manifest to the file so you have a nice windows 7 gui, rest is really great. My server console is actually really just a console, I should add support for a gui too later
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Re: What are you working on?
[Re: Ch40zzC0d3r]
#452425
06/11/15 18:12
06/11/15 18:12
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Joined: May 2008
Posts: 2,113 NRW/Germany
alibaba
Expert
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Expert
Joined: May 2008
Posts: 2,113
NRW/Germany
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Thanks I tried the manifest thingy but could not achieve it. I tried all ways but could not link the manifest to the runtime file. Other than that the buttons get deactivated once the server has started, but thanks for pointing that out.
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Re: What are you working on?
[Re: alibaba]
#452450
06/12/15 07:54
06/12/15 07:54
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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IIRC Simply name your Manifast YourAppName.Exe.Manifest If you do this, you don't have to add it to the resources of an Application. Just place it into the same folder as the exe with the Namestructure above
Last edited by Rackscha; 06/12/15 07:55.
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: What are you working on?
[Re: alibaba]
#452452
06/12/15 08:41
06/12/15 08:41
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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can you post your manifest?
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: What are you working on?
[Re: alibaba]
#452501
06/14/15 13:58
06/14/15 13:58
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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Made some final adjustments to the lighting and postprocessing of my pixel-style renderer. (Also, thanks to Superku I managed to fix an important "bug" (aka. my stupidity)) Rendering is pretty fast, around 2-3 ms/frame at 720p and there's still some room for improvements. However, I'm having huge problems regarding the interface. Nothing works. at all. There's not even anything being rendered. ...and since nothing happens I can't seem to find the problem which is making me go insane right now.
Last edited by Kartoffel; 06/14/15 14:00. Reason: typos everywhere, yay
POTATO-MAN saves the day! - Random
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Re: What are you working on?
[Re: Kartoffel]
#452502
06/14/15 14:27
06/14/15 14:27
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Joined: Mar 2012
Posts: 927 cyberspace
Wjbender
User
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User
Joined: Mar 2012
Posts: 927
cyberspace
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I love it ,it looks seriously awesome so far
Compulsive compiler
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Re: What are you working on?
[Re: Wjbender]
#452503
06/14/15 16:48
06/14/15 16:48
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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@Wjbender: Thanks a lot! I don't wanna sound selfish but I'm starting to think that the renderer is capable of rendering some pretty nice scenes. However, my artistic skills still need some work (actually quite a lot of work ._.) And I FINALLY managed to fix the interface issue. The problem was that I'm setting up all the views before loading the level - which works just fine - but the parameters of the interface-view always got reset when loading the level (because it's position is not updated during gameplay) and it ended up somwhere, but not where I wanted it to be. There are still some minor issues but fixing these will (hopefully) take less effort and cause not as much of a headache.
Last edited by Kartoffel; 06/14/15 16:57.
POTATO-MAN saves the day! - Random
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Re: What are you working on?
[Re: Kartoffel]
#452565
06/16/15 20:40
06/16/15 20:40
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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Another little update: Maps generated from bitmaps Creating the textures and writing the level-generation code was a pain in the ass but it works pretty well by now. I'm still not satisfied with the look, though. The lighting looks weird in brighter environments and the textures need some work, too. Exit: Oh and every map tile is a single object right now. But I'll add some code that merges the tiles.
Last edited by Kartoffel; 06/16/15 20:44.
POTATO-MAN saves the day! - Random
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