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Re: What are you working on? [Re: DLively] #451832
05/23/15 06:07
05/23/15 06:07
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
I like it too.
I think you actually could create and sell a game like this, F-Zero (SNES) style, with (mostly) 2D/ plane levels and 3D vehicles.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

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Re: What are you working on? [Re: Superku] #451839
05/23/15 11:36
05/23/15 11:36
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
Serious User
txesmi  Offline
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
thanks to all!
I'm glad to hear that you like it.

Re: What are you working on? [Re: txesmi] #451843
05/23/15 15:10
05/23/15 15:10
Joined: Mar 2012
Posts: 927
cyberspace
W
Wjbender Offline
User
Wjbender  Offline
User
W

Joined: Mar 2012
Posts: 927
cyberspace
@realspawn looks great , you could totally make such games sellable as a bunch together.

@txesmi it looks game ready , and definitely fits a certain cartoonish style , I could see a sellable game too.

@dlively thanks and I am using opera mini on a Samsung ..

this is the first workable test for an "endless" world , its inefficient ,crappy ,jerky ,low view range, no serializing so world is non persistent ,theres a bug wich constantly creates and updates and I think flush chunks wich costs alot of my frames wich I cannot figure out yet, but it works .

first I had it on a thread , had constant 60 fps ,and it was as smooth as ever ,but nooooooo ...Engine functions aren't thread safe ...#@##@#

I went up to 90,000 quants before I got tired of jerky blocks heading my way .

http://www.datafilehost.com/d/995959fb



Last edited by Wjbender; 05/23/15 15:15.

Compulsive compiler
Re: What are you working on? [Re: Wjbender] #451846
05/23/15 15:43
05/23/15 15:43
Joined: Jul 2001
Posts: 4,801
netherlands
Realspawn Offline

Expert
Realspawn  Offline

Expert

Joined: Jul 2001
Posts: 4,801
netherlands
Wjbender thank you laugh

I have a lot of ideas for mini games so i will try to create them all
then perhaps make full games out of them of make a total package with resourche and models so new people can start right away laugh


Find all my tutorials & Workshops at : www.rp-interactive.nl

Creativity starts in the brain
Re: What are you working on? [Re: Realspawn] #451853
05/23/15 20:49
05/23/15 20:49
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline
Serious User
Redeemer  Offline
Serious User

Joined: Dec 2008
Posts: 1,660
North America
@txesmi: very nice indeed. I agree with Superku, an F-Zero style game would be absolutely rad. Add network+local multiplayer for ~8 players with quick and easy matchmaking and release it on steam for free (or maybe 1-2 USD), and you'd have a hit. laugh

Last edited by Redeemer; 05/23/15 20:50.

Eats commas for breakfast.

Play Barony: Cursed Edition!
Re: What are you working on? [Re: Redeemer] #451857
05/23/15 21:25
05/23/15 21:25

M
Malice
Unregistered
Malice
Unregistered
M



+1

Re: What are you working on? [Re: ] #451902
05/25/15 22:23
05/25/15 22:23
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
Expert

Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Quick and dirty music player:



I'm pretty happy with the visual results so far. Everything including the font and shadows looks pretty smooth.


POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #451903
05/25/15 23:08
05/25/15 23:08
Joined: Nov 2006
Posts: 497
Ohio
xbox Offline
Senior Member
xbox  Offline
Senior Member

Joined: Nov 2006
Posts: 497
Ohio
@Kartoffel - I'm assuming that the background and the bars are animated to move with the music playing, if that's the case, I so badly want to use this for myself. I love the background, and would love to see it move to my favorite music.

Re: What are you working on? [Re: xbox] #451904
05/25/15 23:37
05/25/15 23:37
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
Expert

Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
err, sorry to disappoint you but the background is a static image ;(

and the whole thing is still pretty buggy and lacking functionality...

Last edited by Kartoffel; 05/25/15 23:44. Reason: so much edits

POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #451905
05/25/15 23:54
05/25/15 23:54
Joined: Nov 2006
Posts: 497
Ohio
xbox Offline
Senior Member
xbox  Offline
Senior Member

Joined: Nov 2006
Posts: 497
Ohio
aww, damn, that is a bummer. I look forward to seeing how it turns out though!

I tried working on my own a while back, I got the bars moving up and down, but I had, and still have no idea on how to get it to react to the frequencies of music.

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