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Re: What are you working on?
[Re: DLively]
#451746
05/19/15 02:33
05/19/15 02:33
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Malice
Unregistered
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Malice
Unregistered
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I think it is... It looks ridiculously large on my screen. However I use a TV as monitor, so It's probably just me...
It's nice how you place the code in scroll boxes.
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Re: What are you working on?
[Re: DLively]
#451749
05/19/15 08:25
05/19/15 08:25
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Joined: Nov 2007
Posts: 2,568 Germany, BW, Stuttgart
MasterQ32
Expert
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Expert
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
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@Dlively: Less is more. Try displaying as few as possible one one page. Put the impressum/EULA stuff at the bottom into a separate page. Remove the black bar at the bottom, it's too much distracting from the rest. Use less color (only black/white/gray/accent-color), add more contrast I'm feeling completly lost on where to focus on the site, i need to search for everything. Try creating a design that guides the user, not with text but visual abstraction
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Re: What are you working on?
[Re: MasterQ32]
#451750
05/19/15 08:35
05/19/15 08:35
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Joined: Dec 2011
Posts: 1,823 Netherlands
Reconnoiter
Serious User
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Serious User
Joined: Dec 2011
Posts: 1,823
Netherlands
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@DLively, I agree with MasterQ32 but I do like the white/green theme and the code boxes with the borders are nicely done.
If I would have to be critical, I would say there's still to much text and to few images/icons.
Last edited by Reconnoiter; 05/19/15 08:38.
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Re: What are you working on?
[Re: Reconnoiter]
#451751
05/19/15 12:04
05/19/15 12:04
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Joined: Jul 2001
Posts: 4,801 netherlands
Realspawn
Expert
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Expert
Joined: Jul 2001
Posts: 4,801
netherlands
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first @txesmi good work on the models keep it up then: I finished the second mini game of more to come today i will start working on nr 03. clip can be seen here : https://youtu.be/TOeOYMnlJkE
Last edited by Realspawn; 05/19/15 12:05.
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Re: What are you working on?
[Re: Realspawn]
#451753
05/19/15 13:42
05/19/15 13:42
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Joined: Mar 2011
Posts: 3,150 Budapest
sivan
Expert
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Expert
Joined: Mar 2011
Posts: 3,150
Budapest
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little time, little progress: no more concave areas, and much faster map decomposition, approx. 45 sec for 400x400 tiles in case of this relatively complex level (enabling procedural terrain in future) this debug shader set is a bit heavy on performance... click to enlarge image free hosting
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Re: What are you working on?
[Re: Wjbender]
#451757
05/19/15 15:47
05/19/15 15:47
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Joined: Apr 2005
Posts: 1,988 Canadian, Eh
DLively
Serious User
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Serious User
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
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Wow Wjbender, that looks awesome, Very nice, and it looks pretty legit Sivan, your game looks amazing! Very pleasing to the eyes Thanks for the advice masterQ, I took it all into consideration and made some adjustments accordingly. Recconoiter: Still trying to figure out some ideal ways to add some images to all the pages Thanks for the feedback guys! Still looking for more not to over critical, but critical is fine http://www.cgforfree.com/3dgs-syntax.php
Last edited by DLively; 05/19/15 15:51.
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Re: What are you working on?
[Re: DLively]
#451758
05/19/15 17:40
05/19/15 17:40
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Joined: Mar 2012
Posts: 927 cyberspace
Wjbender
User
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User
Joined: Mar 2012
Posts: 927
cyberspace
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I don't really like the black inactive search box with the black text , if it wasn't for the border I wouldn't even have noticed it
Compulsive compiler
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