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Re: What are you working on? [Re: DLively] #451678
05/16/15 09:59
05/16/15 09:59
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
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Reconnoiter  Offline
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Joined: Dec 2011
Posts: 1,823
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@DLively, it already looks alot cleaner, keep it up!

Re: What are you working on? [Re: Reconnoiter] #451682
05/16/15 14:38
05/16/15 14:38
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
DLively Offline
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DLively  Offline
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Posts: 1,988
Canadian, Eh
Thanks, and Thank you for all your advice Reconnoiter! I personally feel your advice has made some seriously great iprovements at CGForFree laugh


A8 Pro 8.45.4
YouTube: Create Games For Free
Free Resources: www.CGForFree.com
Re: What are you working on? [Re: DLively] #451689
05/16/15 18:09
05/16/15 18:09
Joined: Jul 2001
Posts: 4,801
netherlands
Realspawn Offline

Expert
Realspawn  Offline

Expert

Joined: Jul 2001
Posts: 4,801
netherlands
Fixed the latest bugs in the first mini game laugh all works now so the first project is done laugh on to the next laugh

https://youtu.be/4E2Ecfk2yNY


Find all my tutorials & Workshops at : www.rp-interactive.nl

Creativity starts in the brain
Re: What are you working on? [Re: Realspawn] #451691
05/16/15 18:57
05/16/15 18:57
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
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Reconnoiter  Offline
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Joined: Dec 2011
Posts: 1,823
Netherlands
w00t speed programming

Re: What are you working on? [Re: Reconnoiter] #451694
05/16/15 20:52
05/16/15 20:52
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
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txesmi  Offline
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Posts: 1,337
Hiporope and its pain
Simply amazing.


click to enlarge
(3dgs shots)

I am impressed about the result. Can't believe it. I had my doubts about those rings curves but they look great!


Last edited by txesmi; 05/18/15 20:56.
Re: What are you working on? [Re: txesmi] #451735
05/18/15 17:06
05/18/15 17:06
Joined: Mar 2012
Posts: 927
cyberspace
W
Wjbender Offline
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Wjbender  Offline
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W

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Posts: 927
cyberspace
@all , thank you for the replies.

I am now at testing noise , then I after that I am going to manage the distance based creation/deletion of chunks etc .

http://wikisend.com/download/291852/noise_test.zip

I am expecting bad performance , but I don't know and I would appreciate anyone giving feedback on the amount of fps they get ,so I can estimate what to do , because on my laptop things aren't running that great yet (without distance management abd other important features) currently.

when ran , this test will be active a small amount then be busy for a while , after that it should read 512 entities on the top left .

the fps I would like to know is during the active rendering part of the entities , and perhaps some modifications to the world. .

f5 d3d_lines -on
f6 d3d_lines -off
x - delete chunk
space -remove block
shift -add block

yellow coloured highlights - shows chunk updates

red coloured highlights - shows newly created chunks

thanks.



Compulsive compiler
Re: What are you working on? [Re: Wjbender] #451737
05/18/15 19:08
05/18/15 19:08
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
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txesmi  Offline
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Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
@Wjbender
Contant 57-59 fps. d3d lines activated or not. It sometimes get freezed for a tenth part of a second when creating or deleting blocks, but not always.

i5 3.1GH & GeForceGTX660

Re: What are you working on? [Re: txesmi] #451738
05/18/15 19:26
05/18/15 19:26
Joined: Mar 2012
Posts: 927
cyberspace
W
Wjbender Offline
User
Wjbender  Offline
User
W

Joined: Mar 2012
Posts: 927
cyberspace
okay thanks alot txesmi , I was expecting the worst , so I should be able to make a rough performance estimate compared with my fps .

Thank you for taking the time , and yes your model looks just great in gs , to be honest I had a lot of difficulty finding a good workflow for models in to gs from both 3dsmax and blender , modeling was one of my fav past times but when it comes to texturing I suck badly , and I really should'nt because I am not to bad at airbrushing (not the digital kind) and drawing.

tips would be cool

Last edited by Wjbender; 05/18/15 19:28.

Compulsive compiler
Re: What are you working on? [Re: Wjbender] #451743
05/18/15 23:41
05/18/15 23:41
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
DLively Offline
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DLively  Offline
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Joined: Apr 2005
Posts: 1,988
Canadian, Eh
wjbender: 50fps without d3dlines and 45fps with
As txesmi said, there is a slight lag when deleting chunks.

intel Core 2Quad (4cpus) ~2.3Ghz
Geforce G210


A8 Pro 8.45.4
YouTube: Create Games For Free
Free Resources: www.CGForFree.com
Re: What are you working on? [Re: DLively] #451744
05/18/15 23:50
05/18/15 23:50

M
Malice
Unregistered
Malice
Unregistered
M



@wjbender - I would test it if you real like, but I'm running a 3rd gen i3 Intel HD 4000 with 4 GB ram on a laptop. Based on the status of the 2 machines above with dedicated GPU, I would expect poor performance.

Let me know if you are interested in the numbers.
Mal

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