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Multiplayer Extensive Tutorial #451306
05/01/15 21:06
05/01/15 21:06
Joined: Jan 2006
Posts: 968
EpsiloN Offline OP
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EpsiloN  Offline OP
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Joined: Jan 2006
Posts: 968
Here's a multiplayer tutorial:

Multiplayer - Extensive Tutorial

This tutorial explains more in-depth how the native Multiplayer of 3DGS works and some tips and tricks for traffic optimization.

I'm writing this as I develop this MP system for my next project. It is meant to serve as a core for MP projects and be flexible to extend further for any kind of project.
I intend to continue adding to it, to modify it for FPS and Isometric point and click (Diablo-style) and probably MMO systems.

I just finished a round-based respawning system (Counter-Strike-like) (request by a forum user) and I'll add it soon.
My next planned feature is servers list.

I hope I'll have more time to develop this. Its crazy around me.


And I hope it will help at least one person to make a MP game with 3DGS. We need more of those! laugh

Happy reading! wink

PS.: If you have any suggestions of feature requests, post them here or under the tutorial text on my page. I'd be happy to help if I have the time to implement them.

EDIT* Should I also post this in the Multiplayer section? Or anywhere else?

Last edited by EpsiloN; 05/01/15 21:06.

Extensive Multiplayer tutorial:
http://mesetts.com/index.php?page=201
Re: Multiplayer Extensive Tutorial [Re: EpsiloN] #451709
05/17/15 21:42
05/17/15 21:42
Joined: Jan 2006
Posts: 968
EpsiloN Offline OP
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EpsiloN  Offline OP
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Joined: Jan 2006
Posts: 968
160 views = not a single comment.

Why the hell do I bother? This tutorial shows you THE CORRECT way to make an interpolation (something that NO BODY has ever done on these forums!!!). It also shows you a better way to pack data into a var (not binary, but decimal = 200 times more data in a single variable)...

So, this is the end of the tutorial. I will continue my game and stop updating the tutorial...Its all you get folks laugh cya...


Extensive Multiplayer tutorial:
http://mesetts.com/index.php?page=201
Re: Multiplayer Extensive Tutorial [Re: EpsiloN] #451714
05/17/15 22:48
05/17/15 22:48
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
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Reconnoiter  Offline
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Posts: 1,823
Netherlands
Hi, I just wanted to let you know that the only reason while I have not yet read it so far is cause I personally am not working on multiplayer at the moment (my crappy coop fps game does not count tongue ), cause it does look interesting and it is an important subject for multiplayer. So most probably good job on it. Its definitely something I will read lateron.

hf with your game laugh

Re: Multiplayer Extensive Tutorial [Re: Reconnoiter] #451717
05/17/15 23:43
05/17/15 23:43

M
Malice
Unregistered
Malice
Unregistered
M



I struggled the last week or so trying to learn the multiplayer from all over the internet. I have not commented because I hope to understand what to comment about. I viewed you tutorial at least 20 times. I have not been able to modify it, Simply because I do not understand the topic at large. I did not want to comment or ask questions about your advanced tutorial when I can not seem to learn the simple stuff.

It remains in my references and hopeful one day I will have learn enough to use it correctly.

Thanks for the hard work..
Mal

Re: Multiplayer Extensive Tutorial [Re: ] #451725
05/18/15 02:30
05/18/15 02:30
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
DLively Offline
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DLively  Offline
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Joined: Apr 2005
Posts: 1,988
Canadian, Eh
I'd also like to mention that I did read your tutorial once or twice to see if I could advance myself forward with multiplayer, and it seems that with some serious dedication I could learn quite a bit from this. I'm sorry I didn't take the time to thank you for your awesome contribution, I've been very busy with my website and haven't had much time for anything else.. TBH, I was actually hoping you'd make a second one to it (Or more), so when I finally understand the pre-steps, the more advanced ones will be available too.

Thank you so much for this tutorial!!!

Last edited by DLively; 05/18/15 02:31.

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Re: Multiplayer Extensive Tutorial [Re: DLively] #452066
06/01/15 17:07
06/01/15 17:07
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
DLively Offline
Serious User
DLively  Offline
Serious User

Joined: Apr 2005
Posts: 1,988
Canadian, Eh
Second Tut? laugh


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Re: Multiplayer Extensive Tutorial [Re: DLively] #452093
06/02/15 12:46
06/02/15 12:46
Joined: Mar 2012
Posts: 927
cyberspace
W
Wjbender Offline
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Wjbender  Offline
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W

Joined: Mar 2012
Posts: 927
cyberspace
thanks for the contribution , I wil be looking it over soon , I have not used multiplayer features yet ,but I wil need to learn soon because I am busy with a new game prototype which is multiplayer based.

is there also others to start off with ,simpler to advanced ,before I get to this ?


Compulsive compiler
Re: Multiplayer Extensive Tutorial [Re: Wjbender] #452106
06/02/15 16:48
06/02/15 16:48
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Joined: May 2009
Posts: 5,370
Caucasus
Originally Posted By: Wjbender
is there also others to start off with ,simpler to advanced ,before I get to this ?
maybe you should take a look at those AUM workshops, they are very simple. To understand the basics of the multiplayer functions.


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Re: Multiplayer Extensive Tutorial [Re: 3run] #452109
06/02/15 17:12
06/02/15 17:12
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
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Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
The next AUM will include a functional multiplayer code, too. It is the second and highly improved version of the first iteration from last AUM, which in turn was based on the Multiplayer tip on the GStudio wiki (the tutorial presented here by EpsiloN seems to be based on either the wiki post or the version from the last AUM, so you may want to start reading there first).


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Re: Multiplayer Extensive Tutorial [Re: Superku] #452112
06/02/15 17:20
06/02/15 17:20
Joined: Mar 2012
Posts: 927
cyberspace
W
Wjbender Offline
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Wjbender  Offline
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W

Joined: Mar 2012
Posts: 927
cyberspace
thanks I appreciate the advice


Compulsive compiler
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