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Re: publishing crash - .dll? [Re: Ch40zzC0d3r] #451289
05/01/15 15:32
05/01/15 15:32
Joined: Jan 2014
Posts: 77
USA
sitrep Offline OP
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sitrep  Offline OP
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Hey thanks you guys !!

QUESTION : how would we know what additional DLL files to include?

when I resourced it only complained about cudart32 missing.


2. for commercial projects when Resourcing this stuff, are we okay to include those Nvidia drivers?
are they licensed to us if we have a A8 pro version?

Last edited by sitrep; 05/01/15 15:57.
Re: publishing crash - .dll? [Re: sitrep] #451292
05/01/15 15:56
05/01/15 15:56
Joined: Mar 2012
Posts: 927
cyberspace
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Wjbender Offline
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the manual lists all the additional engine and plugin files that must be included with in a redistribution , BUT make sure you read it correct so you do not break laws , if you want to manually copy , because they are supposed to be copied with the engine automatically ,but since the last version some mistakes was made which now causes this .

it is best to talk to jcl , about any other files that aren't copied over during publications .

this particular one I believe I have already mentioned to him in bug hunt.


Compulsive compiler
Re: publishing crash - .dll? [Re: Wjbender] #451294
05/01/15 17:09
05/01/15 17:09
Joined: Apr 2005
Posts: 1,988
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DLively Offline
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DLively  Offline
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Hmm.. Thats an interesting rule grin
Since there hasn't been an update in over a year, everyone will have to wait to publish their games, without confirmation from jcl?

Last edited by DLively; 05/01/15 17:09.

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Re: publishing crash - .dll? [Re: DLively] #451295
05/01/15 17:15
05/01/15 17:15
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Originally Posted By: DLively
Hmm.. Thats an interesting rule grin
Since there hasn't been an update in over a year, everyone will have to wait to publish their games, without confirmation from jcl?
Sure not! Why do you need his cofirmation for? You own PRO version, go publish and sell some games! grin


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Re: publishing crash - .dll? [Re: 3run] #451296
05/01/15 17:25
05/01/15 17:25
Joined: Mar 2012
Posts: 927
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Wjbender Offline
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@dlively thats not how you were meant to interpret it .

it depends on who's reading it and what version they have , for instance you wouldn't want a new user to go and copy acknex.dll over in to his project folder when it breaks the specific rules layd out for that particular engine library.

what I was saying is , if you find any files which aren't copied over ,which were meant to be copied by the publishing process , talk to jcl about it so he knows to correct it for the next update , when and how that update comes about is however his/theire part in the process. ..

and if you have to manually copy , just make sure to read the correct section of the manual for the files that are allowed and supposed to be redistributed , instead for example a new come'er who perhaps has a limited understanding of his particular version restraints ,and don't know exactly which section of the manual, reading the sdk or plugin section ,where redistribution is also specified ..

capish ? laugh


Compulsive compiler
Re: publishing crash - .dll? [Re: Wjbender] #451299
05/01/15 18:52
05/01/15 18:52
Joined: Jan 2014
Posts: 77
USA
sitrep Offline OP
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sitrep  Offline OP
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can I run old A7 physics inside A8?

I would like to use the power A8 in my project to resource and Render my project.
(was created with Lite-c and old A7physics engine.)

can I copy the physics dlls from A7 and put it inside A8 root?
and or is there spec way to handle old physics projects.

I do realize new physics is better, but the old project is already completed and I need to put together a demo for client.

thank you guys in advance for imput grin

Re: publishing crash - .dll? [Re: sitrep] #451300
05/01/15 18:57
05/01/15 18:57
Joined: Oct 2011
Posts: 1,082
Germany
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Ch40zzC0d3r Offline
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You should change the code so it works with PhysX, otherwise it will be a pain.
However if your lucky the DLLs have the exports of the functions your calling and you could just typedef / define the functions and use the dll.
But as far as I know, the engine itself holds the exports in acknex.dll and links against the other libs and doesnt always just pass the params but does fixups and so on.

Re: publishing crash - .dll? [Re: Ch40zzC0d3r] #451302
05/01/15 19:24
05/01/15 19:24
Joined: Jan 2014
Posts: 77
USA
sitrep Offline OP
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sitrep  Offline OP
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besides the physics is there a significant visual or performace difference ?
between last A7 Pro and A8 Pro?
they both use light C and Shaders? correct? or ?

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