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Re: What are you working on? [Re: ratchet] #450810
04/23/15 09:40
04/23/15 09:40
Joined: Dec 2009
Posts: 82
D
Denn15 Offline
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Denn15  Offline
Junior Member
D

Joined: Dec 2009
Posts: 82
Im currently working on a small multiplayer game where the goal of the game is to knock other players into the lazerzone and kill them and be the last man standing.

https://www.youtube.com/watch?v=u1PjaE8kc-I

Re: What are you working on? [Re: Denn15] #450812
04/23/15 11:16
04/23/15 11:16
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
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Reconnoiter  Offline
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Joined: Dec 2011
Posts: 1,823
Netherlands
@Denn15, looks pretty fun. I like these kind of gamemodes where you can only do 1 thing but it still requires skill (like ut instagib). My only suggestion (but it is something you probably already though about) would be to add maps with more props (like boxes) and things like more edges.

Re: What are you working on? [Re: Reconnoiter] #450813
04/23/15 11:34
04/23/15 11:34
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
I've posted some feedback on youtube.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: What are you working on? [Re: Reconnoiter] #450818
04/23/15 13:10
04/23/15 13:10
Joined: Dec 2009
Posts: 82
D
Denn15 Offline
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Denn15  Offline
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Joined: Dec 2009
Posts: 82
@Reconnoiter thanks. it is inspired by shootmania which is also that kinda thing where there is not much to do but you have to do it well and a map in warcraft 3 where you were pushing each other over the edge. i have thought about having some objects in the map but right now you can very easily get stuck if you try to jump on top of each other so i think i will make the primary goals of the mode work with score and such and look into obstacles when that is done laugh

@Superku thank you. i have posted a little response laugh

Re: What are you working on? [Re: Denn15] #450830
04/23/15 15:30
04/23/15 15:30

M
Malice
Unregistered
Malice
Unregistered
M



@Denn15 This is my idea of what Sumo Wresting would be like in the high tech future.
Cool concept. I would make many unique weapons with maybe only one or 2 ammo per weapon. That will make it a real game of skill.

Just my opinions. Awesome work!
Mal

Re: What are you working on? [Re: ] #450991
04/26/15 17:56
04/26/15 17:56
Joined: Jul 2001
Posts: 6,904
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HeelX Offline
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HeelX  Offline
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H

Joined: Jul 2001
Posts: 6,904
Integrating Hummel's lightfrog


Re: What are you working on? [Re: HeelX] #450993
04/26/15 18:11
04/26/15 18:11
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Joined: May 2009
Posts: 5,370
Caucasus
Originally Posted By: HeelX
Integrating Hummel's lightfrog

Looks great! What about performance?

Edit: will you contribute them at the end? blush

Last edited by 3run; 04/26/15 18:12.

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Re: What are you working on? [Re: 3run] #450994
04/26/15 18:27
04/26/15 18:27
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
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HeelX  Offline
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Joined: Jul 2001
Posts: 6,904
Hm.. I remove things and prepare everything that it fits into my game pipeline. But you can take lightfrog from AUM resources and use it with A8.. except the skycube everything works good!

It renders with 120-160 fps on my machine.

Re: What are you working on? [Re: HeelX] #450995
04/26/15 18:36
04/26/15 18:36
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Joined: May 2009
Posts: 5,370
Caucasus
Ohh, I see. I asked because I tought that you are going to optimize it, in order to use in your game. Cause I've heard people complaining over the forum that it's not suitable for games (way too slow etc).

Greets


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Re: What are you working on? [Re: 3run] #450996
04/26/15 19:23
04/26/15 19:23
Joined: Jul 2001
Posts: 6,904
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HeelX Offline
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HeelX  Offline
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H

Joined: Jul 2001
Posts: 6,904
I don't know - it works out of the box and is beautiful. The best solution for Gamestudio for all important light types in my opinion. And I don't think it is slow.. soft shadows are always time consuming and I really just need a few dynamic lights. So I don't know what the others did, but I feel comfortable with the performance.

I will optimize it as far as I can, sure. I'll see what I can do about an intermediate techdemo, before I pull it in my game. BTW: I use the standard-material, I don't use normalmaps/specularmaps.

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