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Re: navmesh/pathfinding plugin [Re: Wjbender] #450493
04/15/15 21:06
04/15/15 21:06
Joined: Mar 2012
Posts: 927
cyberspace
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Wjbender Offline OP
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Wjbender  Offline OP
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Compulsive compiler
Re: navmesh/pathfinding plugin [Re: Wjbender] #450511
04/16/15 07:33
04/16/15 07:33
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Posts: 3,150
Budapest
it looks great. if once I would have a free month I would integrate you pathfinder to MapBuilder. it would be fun to design some AI based on it, but I should have a corresponding game concept in mind....


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: navmesh/pathfinding plugin [Re: sivan] #450567
04/18/15 11:07
04/18/15 11:07
Joined: Mar 2012
Posts: 927
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Wjbender Offline OP
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the first navmesh build and saved with my new tool ,that uses the new plugin, loaded into a lite-c application .

also the first test of my new navmesh debug display prototype ,a dynamic mesh with viewdistance constrainable to an area of inspection,updates in realtime ,along with my new texturing prototype.



Compulsive compiler
Re: navmesh/pathfinding plugin [Re: Wjbender] #450569
04/18/15 11:48
04/18/15 11:48
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
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alibaba  Offline
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Posts: 2,113
NRW/Germany
Nice work! Looks really awesome!


Professional Edition
A8.47.1
--------------------
http://www.yueklet.de
Re: navmesh/pathfinding plugin [Re: alibaba] #450733
04/21/15 17:10
04/21/15 17:10
Joined: Mar 2012
Posts: 927
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Wjbender Offline OP
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Wjbender  Offline OP
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thanks.

Here's a small demo of what I'm busy with ,testing the debug mesh display. .

http://www.datafilehost.com/d/dbe4393b

that was the first debug mesh I was working on , I am trying to use a tree to speed things up , which works but some issues still to sort out .


Compulsive compiler
Re: navmesh/pathfinding plugin [Re: Wjbender] #450735
04/21/15 17:20
04/21/15 17:20

M
Malice
Unregistered
Malice
Unregistered
M



The download manager gets deleted by my AV as bad. However I could download the project without the manager SAFELY and perfectly. Last the test crash on startup for me.

Lots of start screen errors "Can not open d3x9d_30.dll"

Last edited by Malice; 04/21/15 17:23.
Re: navmesh/pathfinding plugin [Re: ] #450736
04/21/15 17:26
04/21/15 17:26
Joined: Mar 2012
Posts: 927
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Wjbender Offline OP
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Wjbender  Offline OP
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oh yeah I forgot about that , that's a new a8 bug I reported to jcl , those files references are missing in the file thats used to copy those files from gamestudio folder over to the published folder ..

just copy those files from the gamestudio folder in to the the project's folder ..

I am using a8 pro so some may find it to not work


Compulsive compiler
Re: navmesh/pathfinding plugin [Re: Wjbender] #450737
04/21/15 17:32
04/21/15 17:32

M
Malice
Unregistered
Malice
Unregistered
M



Thanks - Working fine now
Cool Stuff

Last edited by Malice; 04/21/15 17:33.
Re: navmesh/pathfinding plugin [Re: ] #453674
08/07/15 23:12
08/07/15 23:12
Joined: May 2014
Posts: 179
The lit part of the Truth
C
CyberGhost Offline
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CyberGhost  Offline
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Posts: 179
The lit part of the Truth
Where can I get the plugin?


Nothing to say ....
Re: navmesh/pathfinding plugin [Re: CyberGhost] #453714
08/09/15 16:16
08/09/15 16:16
Joined: Jul 2015
Posts: 26
M
Mark430SR Offline
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Mark430SR  Offline
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Joined: Jul 2015
Posts: 26
I think it's no longer available ...

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