// author: u.seifffert / gameus!de
// date: 06.2009
// 3DGS, lite-c 7.7x
// open source
///////////////////////////////
#include <acknex.h>
#include <windows.h>
#include <default.c>
///////////////////////////////
// shows the keystate of the numberkeys and the numpad keys (if numlock is activated)
// VK_NUMPAD0, VK_NUMPAD1, ... you find declared in windows.h
var gv_keystate[10];
PANEL* pan_info = {
digits = 20,20,"Press the number keys or the keys from the numpad (while numlock is active)", *, 0, 0;
digits = 20,40,"key 0 %3.0f", *, 1, gv_keystate[0];
digits = 20,50,"key 1 %3.0f", *, 1, gv_keystate[1];
digits = 20,60,"key 2 %3.0f", *, 1, gv_keystate[2];
digits = 20,70,"key 3 %3.0f", *, 1, gv_keystate[3];
digits = 20,80,"key 4 %3.0f", *, 1, gv_keystate[4];
digits = 20,90,"key 5 %3.0f", *, 1, gv_keystate[5];
digits = 20,100,"key 6 %3.0f", *, 1, gv_keystate[6];
digits = 20,110,"key 7 %3.0f", *, 1, gv_keystate[7];
digits = 20,120,"key 8 %3.0f", *, 1, gv_keystate[8];
digits = 20,130,"key 9 %3.0f", *, 1, gv_keystate[9];
flags=VISIBLE;
}
void main(){
while(1){
gv_keystate[0]=(abs(GetKeyState(VK_NUMPAD0))>1 || key_0);
gv_keystate[1]=(abs(GetKeyState(VK_NUMPAD1))>1 || key_1);
gv_keystate[2]=(abs(GetKeyState(VK_NUMPAD2))>1 || key_2);
gv_keystate[3]=(abs(GetKeyState(VK_NUMPAD3))>1 || key_3);
gv_keystate[4]=(abs(GetKeyState(VK_NUMPAD4))>1 || key_4);
gv_keystate[5]=(abs(GetKeyState(VK_NUMPAD5))>1 || key_5);
gv_keystate[6]=(abs(GetKeyState(VK_NUMPAD6))>1 || key_6);
gv_keystate[7]=(abs(GetKeyState(VK_NUMPAD7))>1 || key_7);
gv_keystate[8]=(abs(GetKeyState(VK_NUMPAD8))>1 || key_8);
gv_keystate[9]=(abs(GetKeyState(VK_NUMPAD9))>1 || key_9);
wait(1);
}
}