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creating material in SDK? #450565
04/18/15 10:00
04/18/15 10:00
Joined: Oct 2013
Posts: 31
JerahYalyn Offline OP
Newbie
JerahYalyn  Offline OP
Newbie

Joined: Oct 2013
Posts: 31
How do i create a material in VC++ with engine SDK?
if looked in to afuncs.h but I can't seem to figure out how to set it.

thanks!

Re: creating material in SDK? [Re: JerahYalyn] #450566
04/18/15 10:51
04/18/15 10:51
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
Expert
MasterQ32  Offline
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
mtl_create + effect_load


Visit my site: www.masterq32.de
Re: creating material in SDK? [Re: MasterQ32] #450568
04/18/15 11:46
04/18/15 11:46
Joined: Oct 2013
Posts: 31
JerahYalyn Offline OP
Newbie
JerahYalyn  Offline OP
Newbie

Joined: Oct 2013
Posts: 31
Something like this?

MATAERIAL* mat;
mat = mtl_create();
mat.ambient_blue = 255;
Etc...
effect_load(&mat, "shader.fx");
myent->material = mat;

Re: creating material in SDK? [Re: JerahYalyn] #450571
04/18/15 12:02
04/18/15 12:02
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
Expert
MasterQ32  Offline
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
yeah, but in C++ you always need -> instead of . for pointers wink


Visit my site: www.masterq32.de
Re: creating material in SDK? [Re: MasterQ32] #450573
04/18/15 13:27
04/18/15 13:27
Joined: Oct 2013
Posts: 31
JerahYalyn Offline OP
Newbie
JerahYalyn  Offline OP
Newbie

Joined: Oct 2013
Posts: 31
Thanks, I got used to lite-c structure method of setting the shaders and I forgot to use the engine functions of making it. I need to reffer to the manual for all the functions.


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