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d3d_lodfactor interfere with clip0 and clip1 #449681
03/28/15 16:29
03/28/15 16:29
Joined: Mar 2012
Posts: 927
cyberspace
W
Wjbender Offline OP
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Wjbender  Offline OP
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W

Joined: Mar 2012
Posts: 927
cyberspace
I read in the manual , clip0 and clip1 works with percentages of view distance , okay cool It works as stated .

lodfactor also states in manual it works in percentage of viewdistance , no problem it works.

but , whenever I use clip0 or clip1 , plus , use lodfactor , the clipping distance suddenly shortens ??

I dont get it , am I missing something .


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Re: d3d_lodfactor interfere with clip0 and clip1 [Re: Wjbender] #449683
03/28/15 18:02
03/28/15 18:02
Joined: Mar 2011
Posts: 3,150
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sivan Offline
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sivan  Offline
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entities can be clipped at the distances set by lodfactor and clip_far, and determined for each entity by clip0 and clip1 where it happens, after 1st 2nd 3rd lod or only at clip_far.


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