Gamestudio Links
Zorro Links
Newest Posts
Data from CSV not parsed correctly
by EternallyCurious. 04/18/24 10:45
StartWeek not working as it should
by Zheka. 04/18/24 10:11
folder management functions
by VoroneTZ. 04/17/24 06:52
lookback setting performance issue
by 7th_zorro. 04/16/24 03:08
zorro 64bit command line support
by 7th_zorro. 04/15/24 09:36
Zorro FIX plugin - Experimental
by flink. 04/14/24 07:48
Zorro FIX plugin - Experimental
by flink. 04/14/24 07:46
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
1 registered members (AndrewAMD), 552 guests, and 1 spider.
Key: Admin, Global Mod, Mod
Newest Members
EternallyCurious, 11honza11, ccorrea, sakolin, rajesh7827
19046 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 15 of 20 1 2 13 14 15 16 17 19 20
Re: unreal engine 4 [Re: ] #449131
03/05/15 03:28
03/05/15 03:28
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
I am not actually using it, it's more like i am just poking it with a stick.


3333333333
Re: unreal engine 4 [Re: Quad] #449134
03/05/15 09:09
03/05/15 09:09
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
this new programming link is great, and also the unity to ue4 is worthy to read as a start.
I have been got stuck a bit with my AI development in lite-c, C++ requires more organized work but offers more structured and flexible work. And the visual debugging possibilities of UE4 behaviour tree is really great! Of course, all the Blueprint and Behaviour Tree stuff can be later rewritten in C++ to be more efficient, but for prototyping they are awesome. When Blueprints get complex they are more difficult to look over than a well structured code package.

what I suggest is to start with the general tutorial videos:
- Introduction to the UE4 Editor

then to get a blueprint overview is very important, even if you think you don't need, only C++. they are essential to understand the engine's logic:
- UE4 Blueprint Quickshot (to see what they can do in a very short form)
- Introduction to Blueprints (gives deeper knowledge)
- Blueprint Essentials (a quick but useful feature overview)

and the 3rd person blueprint series !!! to understand how it really works, including materials, particle effects, FBX import, animation:
- Introduction to Blueprint 3rd Person Game Creation

then you can do the programming basics (which also uses blueprints), you don't really need to deal with the engine source:
- Introduction to UE4 Programming

then a good written tutorial on the Wiki:
- First Person Shooter C++ Tutorial

and a video series again to get familiar with AI made with behaviour tree and blueprint:
- AI Guard Tutorial

and if you get bored, discover the Content Examples project laugh then you can get the source from GitHub, and go through Characted, Pawn and other important source files, to understand the whole framework's logic, when to use the Game Mode, and when AI Controller of a Character instead of directly the Character etc. it is a complex but very motivating system. after a long learning you can work faster, while in 3dgs after a short learning you need to develop your tools and framework in a more time consuming way. but if you want to make good materials in ue4, it is handy if you learn some shader programming in 3dgs.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: unreal engine 4 [Re: ] #449135
03/05/15 10:40
03/05/15 10:40
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
Expert
WretchedSid  Offline
Expert

Joined: Apr 2007
Posts: 3,751
Canada
Originally Posted By: Malice
@Sid - "Ouch" you do recall I am 100% home taught. I learned by doing and studying you guys work. The jump to C++ is more then just a langue switch for me. It is like 20 University classes I've never taken.

I haver never seen a university from the inside in my whole life. And never heard of anyone who could program on more than a theoretical level after having just attended one.

So, you have to learn C++? What's the big deal? That it looks scary and that the internet says it's such a complex and terrifying language? The worst part about C++ are templates, and you don't even need to touch them if you don't feel like it. The rest is just a matter of learning a couple of more concepts.

Come on man, everything looks scarier from afar. That is, except of my mom, who looks kinda cute from far away and gets terrifying once you get too close to run away.


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: unreal engine 4 [Re: WretchedSid] #449139
03/05/15 14:05
03/05/15 14:05

M
Malice
Unregistered
Malice
Unregistered
M



@Sivan -
I read a $2 book "Mastering Unreal Blueprints" and did the insane blueprint web to make a cascading IF set, for a many set of frames flipbook cycle. But I have done the first 3 educations you listed. UE4 is awesome, however, like you say - it take a lot of work to get to a effective level of use. Thanks very much for the study plan !!

@Sid - Lol grin
Okay, you got me. Maybe it is just intimidation. Thank you too. I'll report back in, in a few months. Because if I can learn it, then TRULY anyone can.

Re: unreal engine 4 [Re: ] #449141
03/05/15 14:46
03/05/15 14:46
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
Expert
WretchedSid  Offline
Expert

Joined: Apr 2007
Posts: 3,751
Canada
If you want to have a book, I heard good things about this one: http://www.amazon.com/Accelerated-C-Practical-Programming-Example/dp/020170353X (note, I have NOT read it myself). It has less handholding with regards to "oh, that idiot probably doesn't even know what a variable is", and gets you right into the important bits.


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: unreal engine 4 [Re: WretchedSid] #449149
03/05/15 18:43
03/05/15 18:43

M
Malice
Unregistered
Malice
Unregistered
M



OK I'll grab it. The langue is not real that different. java, c, c#, C++ all really similar. However, the logic and design has been said to be vastly different. But, I will see and report back.

-- Fun Fact -- The lite-c manual sucked so bad at explaining Pointers, I had to ask @Sid, who was kind enough to take make a pm or two to teach me. lol Thanks Sid..

Re: unreal engine 4 [Re: ] #449150
03/05/15 19:57
03/05/15 19:57
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
I also sucked a lot with pointers in lite-c, and memory allocations of struct arrays of struct arrays, and access them in several ways, but it was a very useful experience. in C++ and UE4 fortunately you can work with references, which can be more convenient. and in UE4 memory handling is made easier by helpers and garbage collection.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: unreal engine 4 [Re: sivan] #449152
03/05/15 23:55
03/05/15 23:55
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
If you already know lite-c and want a smoother transition to pointers, disable pointer detection/conversion thing that lite-c does. #define PRAGMA_POINTER


3333333333
Re: unreal engine 4 [Re: Quad] #449167
03/06/15 13:54
03/06/15 13:54
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
my little soldiers marching towards UE4... (Fragmotion FBX export works perfectly)



Free world editor for 3D Gamestudio: MapBuilder Editor
Re: unreal engine 4 [Re: sivan] #449195
03/07/15 14:25
03/07/15 14:25
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Also, if anyone tried the ue4 and editor before and it performed poorly, i found that 4.7 vastly improves editor performance on lower-end machines.


3333333333
Page 15 of 20 1 2 13 14 15 16 17 19 20

Moderated by  aztec, Blink, HeelX 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1