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Re: unreal engine 4
[Re: sivan]
#449075
03/03/15 09:32
03/03/15 09:32
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Joined: Nov 2008
Posts: 946
the_clown
User
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User
Joined: Nov 2008
Posts: 946
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Could be because they don't know it exists.
Last edited by the_clown; 03/03/15 09:33.
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Re: unreal engine 4
[Re: Quad]
#449102
03/04/15 16:03
03/04/15 16:03
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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I kinda like this trend. Sure, it's sad that this could kill smaller ones like A8 but game engines are getting more and more sophisticated and smaller dev teams or one-man developers are having a hard time keeping up because without all these features there's a shitload to do (like graphics programming for example) if you don't use top notch engines - which lot's of people cannot afford.
But by providing these tools for free they allow these developers to focus less on engine related problems/limitations but on the game itself which, I think, will cause improvements in graphics and gameplay to occur faster then before.
POTATO-MAN saves the day! - Random
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Re: unreal engine 4
[Re: Kartoffel]
#449105
03/04/15 17:24
03/04/15 17:24
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Malice
Unregistered
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Malice
Unregistered
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I have personally been road blocked in ue4 for a few months. Blueprints is slow and blows big balls. I can see a total none-programmer loving this feature. However, I hate it, and I still don't know c++. Rock meet hard place! Tell you what I'd love. A 3dgs app that lets my write up lite-c and then converts it to those dumbass blueprints. Now that would be awesome! Or converts it to whatever Unity uses. I am sick of trying to learn 20 new ways, to do what I already can do now. Can someone tell me why they just don't make a "Bring your own langue" game development environment? Who abandons scripting??? WTF!
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Re: unreal engine 4
[Re: ]
#449107
03/04/15 18:08
03/04/15 18:08
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Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
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I am sick of trying to learn 20 new ways, to do what I already can do now. Yeah that's exactly my problem, too. Even if it's just one new thing to learn, let's say UE4, I currently don't have the will power to learn the new editor, C++ and ways of doing things. Instead I prefer to just code my games the way I know it, even if it means they suck even more than they could with UE4.
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
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Re: unreal engine 4
[Re: Superku]
#449109
03/04/15 18:41
03/04/15 18:41
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Malice
Unregistered
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Malice
Unregistered
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Yup, I don't want to hijack the thread but this is how I see my current reality. I can build decent demos in 3dgs. So I am going to stop focusing on being programmer, artist, shader want-to-be, ect. I will be the one man creation machine I am. This means building fast and decent demos with 3dgs, hiring a UE4 or Unity team to produce the high end demo and then Kickstarting to finishing the project with the UE4 team.
@Superku you have tons of project material that could actively be, being converted by a small team that knows UE4 very good. This frees you to create a game not all the extras. With your materiel set you can turn down the level of work and stay 3 months ahead of the UE4 as they are literally recreating the project level by level and adding the highest levels of paint and shader as possible. You should be able to demonstrate ideas that 3dgs can not achieve and any really skill team should be able to convert it to the newer engine features (e.g. destructible walls). Your hiring a team to re-engineer your project or reverse-engineer your game (Which ever term best fits the technical langue), and I believe great thing can be created this way, using an actual 3dgs reference game and written design instructions(Video and messaging too).
But ok, let me jump off this thread. Sorry to cut in folks...
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