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Re: What are you working on?
[Re: Wjbender]
#448848
02/24/15 09:20
02/24/15 09:20
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Joined: Mar 2011
Posts: 3,150 Budapest
sivan
Expert
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Expert
Joined: Mar 2011
Posts: 3,150
Budapest
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nothing special just a grid showing level_ent size - of course, its size is auto updated on entity placement outside actual boundaries. a bit ugly on far distances but good enough for us that green church is just a preview following mouse position, thus you can see exactly where it will be after a click. I'm happy with everything, but too lazy to make the ground and water terrain placement menus... currently the only option is that ugly startup wizard, so it should be made anyway...
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Re: What are you working on?
[Re: sivan]
#448849
02/24/15 09:36
02/24/15 09:36
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Joined: Jun 2014
Posts: 121
FEL
Member
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Member
Joined: Jun 2014
Posts: 121
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I thought this is just a prototyp whats with unreal 4?
FEL - Lead Game Designer & Core Developer
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Re: What are you working on?
[Re: DLively]
#448882
02/24/15 22:48
02/24/15 22:48
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Joined: Mar 2011
Posts: 3,150 Budapest
sivan
Expert
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Expert
Joined: Mar 2011
Posts: 3,150
Budapest
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for the first sight it is waste of time, but it has given me a lot of experience how to and how not to do things, my work is much more organized now (still not enough). and after a long period without update, I decided to release a probably final version with a good enough source, then I can concentrate on my game again. of course I will add bug-fixes and minor features later. since I develop my game within MapBuilder, a better editor is better for me too it has a simply separated code package not included in the released version. the engine itself is suitable for making my game even if no more updates come, I stay here for a while because I can work fast with it, but ue4 seems to be the right choice of future works for me. it is a heavy but very inspiring engine, being developed with light speed. e.g. visually debugging game/AI logic required a lot of work with 3dgs, and it is much simple in ue4; complex outdoor scene rendering also more optimized etc. but it depends on your needs/targets, any engine can work
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Re: What are you working on?
[Re: txesmi]
#448919
02/25/15 12:41
02/25/15 12:41
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Joined: Dec 2011
Posts: 1,823 Netherlands
Reconnoiter
Serious User
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Serious User
Joined: Dec 2011
Posts: 1,823
Netherlands
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Reconnoiter your posts are 666.
, lol , don't get me wrong though, I like gs3d and am planning to stay some time here. Besides the most annoying thing I had with gs3d was WED which I 'fixed' by having my own map editor (like Sivan did but less profi looking). Now I just need stop making crappy fps games do something where I am good at . @sivan, well you can always ship your editor with one of your future games as a game map editor. The beauty of that is you probably only need to change a few things (e.g. add the units and stuff that users can place) while possible adding lots of value to your game for mappers/modders . @txesmi, thats pretty cool, I could also see that being handy for a rts game that doesn't focus on graphics to much but more on tactics or such.
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