I've noticed that if you set the Windows DPI to larger than normal, it also upscales the engine window. So if I request an 800x600 window, I actually get something much bigger and with bigger and blurrier pixels.
It's worse if I try to fullscreen the game, because while my screen is 1920x1080, I can only run Gamestudio games at 720p unless I specifically turn the desktop scaling down to normal. Other games do not have this problem.
Is there a workaround for this or do I have to tell my players to turn off desktop scaling?