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fast terrain lightmap #448893
02/25/15 10:06
02/25/15 10:06
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline OP
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sivan  Offline OP
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
hi,
do you have any idea how to make a terrain lightmap supporting alpha textures (tree leaves) faster than a c_trace based solution which is slow as hell?
maybe a depthmap could be made and saved with bmap_process, then converted to terrain pixel coordinates somehow, and modified to have 128 as neutral colour? I think I can't do it...

Last edited by sivan; 02/25/15 10:13.

Free world editor for 3D Gamestudio: MapBuilder Editor
Re: fast terrain lightmap [Re: sivan] #448895
02/25/15 10:13
02/25/15 10:13
Joined: Mar 2012
Posts: 927
cyberspace
W
Wjbender Offline
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Wjbender  Offline
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W

Joined: Mar 2012
Posts: 927
cyberspace
Originally Posted By: sivan
hi,


hi


Compulsive compiler
Re: fast terrain lightmap [Re: Wjbender] #448896
02/25/15 10:14
02/25/15 10:14
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline OP
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sivan  Offline OP
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
hihi - some words have been missing... laugh


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