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Re: What are you working on? [Re: HeelX] #447792
01/05/15 23:56
01/05/15 23:56
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
now I'm confused grin
so you did it the way I was thinking at first..


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Re: What are you working on? [Re: Kartoffel] #447793
01/05/15 23:59
01/05/15 23:59
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
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HeelX  Offline
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H

Joined: Jul 2001
Posts: 6,904
I only had problems with real SSR.. I tried some approaches but I had only issue with artifacts... ... fuck it! - So I threw everything away and played some A4 stuff where we used to mirror models and make the floor half-transparent... that got me going.

Re: What are you working on? [Re: HeelX] #447794
01/06/15 00:39
01/06/15 00:39
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Looking really good! Although there seems to be quite some work involved I bet it's faster and more precise than actual SSReflections.
Originally Posted By: HeelX
Long live Acknex, long live old school render tricks. Death to all the fancy render monkeys!

Long live (H)Acknex!


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Re: What are you working on? [Re: HeelX] #447795
01/06/15 08:53
01/06/15 08:53
Joined: Aug 2003
Posts: 7,439
Red Dwarf
Michael_Schwarz Offline
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Michael_Schwarz  Offline
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Joined: Aug 2003
Posts: 7,439
Red Dwarf
Originally Posted By: HeelX
I flip in the first render pass the figurine along the mirror plane and write the UV of the original pose in a RT... then I render the scene, writing out a mask for the mirror mesh and the approximated refraction vector from the difference between the normal and the mirror plane normal. In a PP combine pass, I lookup for each pixel of the mask the UV of where to lookup SSR.. then I apply an additional fade-out value, which I computed from a fresnel term (from the 1st pass) and the re-projected viewport borders + a fadeout on the distance to the mirror plane.




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Re: What are you working on? [Re: Reconnoiter] #447796
01/06/15 11:14
01/06/15 11:14
Joined: Apr 2002
Posts: 680
Germany
Turrican Offline
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Turrican  Offline
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Joined: Apr 2002
Posts: 680
Germany
Short reply @Superku and @Reconnoiter: Thanks for the comments. Both of you are right and these are all good points. I've put them all on my list. The fourth shot is indeed a bit out of line and I'm going to work again on the scene sometime soon. Good idea with the backlight, I'll give that a try. laugh

And yes, for the next update I'll create a new thread for RFA to prevent going OT too much in this thread.

Re: What are you working on? [Re: Turrican] #447802
01/06/15 12:37
01/06/15 12:37
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
The forum is kinda (un)dead already...

personally I'm happy if there are any new posts.. I don't care if they're not 100% perfect for the thread grin

Edit: @Michael_Schwarz
yeah that sums it up pretty accurately

Last edited by Kartoffel; 01/06/15 12:39.

POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #447806
01/06/15 14:39
01/06/15 14:39
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
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FBL  Offline
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F

Joined: Sep 2003
Posts: 9,859
@Turrican: Looks lovely laugh

Re: What are you working on? [Re: FBL] #447810
01/06/15 19:27
01/06/15 19:27
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
DLively Offline
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DLively  Offline
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Joined: Apr 2005
Posts: 1,988
Canadian, Eh
Yes! Hooray for Good Burger summing up what we were all thinking!

Turrican! Your graphics are wonderful! Very pleasing to the eye!
On that note, some very nice works have shown up here at the forums while ive been away!
When I left the forum was dead!! Finally have something new to read haha.

Not game related but I have been working on this: http://www.pioneerspirit.ca
Its a website for a local business and they specialize in bees wax.


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Re: What are you working on? [Re: Michael_Schwarz] #447867
01/10/15 05:39
01/10/15 05:39
Joined: Dec 2006
Posts: 434
UK,Terra, SolarSystem, Milky W...
pararealist Offline
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pararealist  Offline
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Joined: Dec 2006
Posts: 434
UK,Terra, SolarSystem, Milky W...
I am wondering why a black person is used in the above pics to depict ignorance?
Is this an unconscious result of tv and media manipulation, (they do it all the time), or is it consciously intended?
Due to the history of black and white peoples, and the continuing subtle denigration of black peoples in the media and such, maybe a little thought is needed?

I hope it is as innocent as it SHOULD be.


A8.3x Commercial, AcknexWrapper and VS 2010 Express
○pararealist now.
Re: What are you working on? [Re: pararealist] #447868
01/10/15 06:49
01/10/15 06:49
Joined: Mar 2012
Posts: 927
cyberspace
W
Wjbender Offline
User
Wjbender  Offline
User
W

Joined: Mar 2012
Posts: 927
cyberspace
would it have been okay to be a white person ? or any race or color then ?

really ,if you have race issues, leave your race issues at home , everyone sees a human depicting ignorance or simply words , you however see color ? whats up with that ..


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