Gamestudio Links
Zorro Links
Newest Posts
Blobsculptor tools and objects download here
by NeoDumont. 03/28/24 03:01
Issue with Multi-Core WFO Training
by aliswee. 03/24/24 20:20
Why Zorro supports up to 72 cores?
by Edgar_Herrera. 03/23/24 21:41
Zorro Trader GPT
by TipmyPip. 03/06/24 09:27
VSCode instead of SED
by 3run. 03/01/24 19:06
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
3 registered members (Edgar_Herrera, VoroneTZ, Akow), 973 guests, and 4 spiders.
Key: Admin, Global Mod, Mod
Newest Members
sakolin, rajesh7827, juergen_wue, NITRO_FOREVER, jack0roses
19043 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 5
Page 420 of 554 1 2 418 419 420 421 422 553 554
Re: What are you working on? [Re: Kartoffel] #447666
12/26/14 14:52
12/26/14 14:52
Joined: Oct 2011
Posts: 1,082
Germany
C
Ch40zzC0d3r Offline
Serious User
Ch40zzC0d3r  Offline
Serious User
C

Joined: Oct 2011
Posts: 1,082
Germany
Originally Posted By: Kartoffel
looks like stencil to me... but they're slow and buggy


Exactly what I saw in my game xD
Do you have any idea what shadows I could use?
The game looks so naked without shadows frown

Re: What are you working on? [Re: Ch40zzC0d3r] #447667
12/26/14 15:37
12/26/14 15:37
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
Expert

Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
well.. just some basic realtime shadowmapping
but it's not going to be very fast.


POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #447669
12/26/14 16:17
12/26/14 16:17
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
Serious User
Reconnoiter  Offline
Serious User

Joined: Dec 2011
Posts: 1,823
Netherlands
@Ch40zzC0d3r, thanks! Here it is a combination of stencil shadows (which are somewhat slow but its not extremely bad cause most models are not that high poly) and those shadows for (WED) blocks for rocks/structures/vegatation. I personally don't find stencil shadows buggy by the way, maybe I am just lucky grin . In the video I am playing the game on a medicore laptop, so I am quite happy with the performance.

I actually wanted to use the custom/shader shadowmapping but I can only get it working with new projects, not with this one. Those are faster with still ok quality but the basic one that comes with the gs3d install only works with outdoor scenes iirc.

Than there is decal shadows which you can try for e.g. top-down games, but I am personally not really a fan of those.

Last edited by Reconnoiter; 12/26/14 16:18.
Re: What are you working on? [Re: Reconnoiter] #447670
12/26/14 17:11
12/26/14 17:11
Joined: Oct 2011
Posts: 1,082
Germany
C
Ch40zzC0d3r Offline
Serious User
Ch40zzC0d3r  Offline
Serious User
C

Joined: Oct 2011
Posts: 1,082
Germany
Thanks, I guess Im gonna use no shadows for now..
The GPU bones make it even harder to get good shadows.
Even PSSM looks like .. uhm you know grin
Flickers alot and yeah.. I could use LOD shadows but it does not work with my project at all.

Re: What are you working on? [Re: Ch40zzC0d3r] #447671
12/26/14 17:26
12/26/14 17:26
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
Serious User
Reconnoiter  Offline
Serious User

Joined: Dec 2011
Posts: 1,823
Netherlands
What kind of a game is it? fps too?

Re: What are you working on? [Re: Reconnoiter] #447673
12/26/14 20:32
12/26/14 20:32
Joined: Oct 2011
Posts: 1,082
Germany
C
Ch40zzC0d3r Offline
Serious User
Ch40zzC0d3r  Offline
Serious User
C

Joined: Oct 2011
Posts: 1,082
Germany
Originally Posted By: Reconnoiter
What kind of a game is it? fps too?

Yes heres a 2 year old video: https://www.youtube.com/watch?v=Na2kUdu4d_k
Playing with 2 friends in mutliplayer laugh
One of them has hard lags, hes living in russia tongue

Last edited by Ch40zzC0d3r; 12/26/14 20:38.
Re: What are you working on? [Re: Ch40zzC0d3r] #447674
12/26/14 21:33
12/26/14 21:33
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
Serious User
Reconnoiter  Offline
Serious User

Joined: Dec 2011
Posts: 1,823
Netherlands
Cool a grenade launcher laugh . The network coding looks solid too. My network coding still lack (those future predictions are hard to get right << ).

ps: maybe a dumb idea, but I saw you don't have many models in your map, just many blocks. Maybe could you set stencil shadows on but use low poly dummy models for player shadows.

Last edited by Reconnoiter; 12/26/14 21:36.
Re: What are you working on? [Re: Reconnoiter] #447675
12/26/14 21:44
12/26/14 21:44
Joined: Oct 2011
Posts: 1,082
Germany
C
Ch40zzC0d3r Offline
Serious User
Ch40zzC0d3r  Offline
Serious User
C

Joined: Oct 2011
Posts: 1,082
Germany
Originally Posted By: Reconnoiter
Cool a grenade launcher laugh . The network coding looks solid too. My network coding still lack (those future predictions are hard to get right << ).

ps: maybe a dumb idea, but I saw you don't have many models in your map, just many blocks. Maybe could you set stencil shadows on but use low poly dummy models for player shadows.

Thanks grin
I was using ANet and made some modifications to the dll to build in some features.
The map was a testing map only, but the shadows even bug arround with my muzzle flash, invisible models and so on.
Its not the map itself I tried it several times, also got other maps nowadays.
I would pay for a fast and goodlooking shadow solution because GS doesnt offer me any frown
Well, I coded this game with anti-cheating in mind, most things are serversided or controlled by the server. Also coded a small anticheat to prevent cheating on the client itself.
I will post a download for it later in 2015 when Im done with school laugh
Hope to see some servers open then wink

Re: What are you working on? [Re: Ch40zzC0d3r] #447684
12/28/14 08:50
12/28/14 08:50
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
there is a little lovely editor for gamestudio that includes Slin's flickerless pssm shdows, which looks really cooool with some stencil blur. works but not perfect with 32b textures (vegetation). currently buggy with terrain lod.
stencil shadow also can look fine with some stencil blur, but rendered fast enough for low poly models only. I mean they get very slow for higher poly ones.
but with a custom shader set you could use transition from static lightmap to dynamic shadows, e.g. how it is solved in the above mentioned editor for terrain (I'm not sure I made it for map entities which would be similar for blocks...).


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #447774
01/04/15 14:45
01/04/15 14:45
Joined: Apr 2002
Posts: 680
Germany
Turrican Offline
User
Turrican  Offline
User

Joined: Apr 2002
Posts: 680
Germany
Hey guys,

here's a little update on Rigid Force Alpha. Since my last post I rewrote major parts of the game code and also did some redesign of gameplay systems.

You can now charge your weapon's special function over three levels, depending on how many energy capsules you have collected (visualized by the horizontal bar in the lower screen center). Additionally, you can charge a combo bar by killing enemies. When maxed out, you can unleash a powerful smart bomb attack which instantly kills smaller enemies and bullets around your ship and inflicts heavy damage to larger opponents. This also triggers a combo mode for highscore players. Just two changes of many, but I don't want to bother you with too many details.

Apart from that, both of our composers now finished their tasks which leaves us with a great soundtrack of roughly 40 minutes length. It's a well-balanced mixture of rock, orchestral and electronic elements. And kudos also to Kartoffel, who has built some nice models and also made several improvements to the rendering pipeline. Without that, the shots below would not look half as good. laugh

Speaking of those shots, I also worked on effects and level design/art which can be seen below - these are just some impressions from the Toxic Jungle stage, including the boss enemy, which I'm currently still working on.

It's all wip, but don't let that keep you from giving us feedback. laugh











More stuff, news and updates as always via
- IndieDB: www.indiedb.com/games/rigid-force-alpha
- Twitter: www.twitter.com/com8com1
- Youtube: www.youtube.com/channel/UCxoUxO4vIzEZLhvOQSDsxbQ (we should really post a new video soon...)

Page 420 of 554 1 2 418 419 420 421 422 553 554

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1