In the minigame I'm creating I've got an archer. The archer's model uses bones animation and the bones of its body and the bones of its bow are separated.
During the game, I'd like that when you change into the first person mode, you could aim by moving the mouse and I've already donde this. But the problem is I want
the arm of the archer inherits the camera's tilt so it's pointing in the direction the camera is and the bow keeps attached to the hand inheriting as well the camera's tilt. I'll be very pleased if someone can send me a code snippet showing how to deal with this problem.
The model I'm using is in: Archer Model
I've exported it to FBX using Blender and then I imported it in Med.

Thanks,
LiteCbeg

By the way, sorry for my bad English, I hope you can understand what I mean.

What I did until now:
handle_camera();
ent_bonereset(me,"upper_arm_r");
ent_bonerotate(me,"upper_arm_r",vector(0,camera.tilt,0));
vec_for_bone(tempc.x,me,"finger_ik_r");
vec_to_ent(temp.x,me);
vec_for_bone(bow_cords.x,me,"root_bow");
vec_to_ent(bow_cords.x,me);
vec_sub(temp.x,bow_cords.x);
ent_bonemove(me,"root_bow",temp.x);