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Re: The answer to life, the universe and unity3d [Re: WretchedSid] #446104
10/05/14 09:11
10/05/14 09:11
Joined: Nov 2008
Posts: 946
T
the_clown Offline
User
the_clown  Offline
User
T

Joined: Nov 2008
Posts: 946
May I ask what company you both are working for?

Re: The answer to life, the universe and unity3d [Re: the_clown] #446192
10/07/14 22:48
10/07/14 22:48
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline OP
Expert
WretchedSid  Offline OP
Expert

Joined: Apr 2007
Posts: 3,751
Canada
I'd like to, but I'm legally not allowed to publicly name the company or product for now. Which makes it sound much more interesting than it actually is, but such is life.


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: The answer to life, the universe and unity3d [Re: WretchedSid] #446296
10/10/14 06:32
10/10/14 06:32
Joined: Dec 2003
Posts: 1,225
germany
gri Offline
Serious User
gri  Offline
Serious User

Joined: Dec 2003
Posts: 1,225
germany

NSA or BND ?


"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
Re: The answer to life, the universe and unity3d [Re: gri] #446297
10/10/14 07:04
10/10/14 07:04
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline OP
Expert
WretchedSid  Offline OP
Expert

Joined: Apr 2007
Posts: 3,751
Canada
Four letters, US based. I'll blink twice if you guess right.


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: The answer to life, the universe and unity3d [Re: WretchedSid] #446325
10/10/14 17:37
10/10/14 17:37
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
Too bad "SEGA of America" has too many letters laugh

Re: The answer to life, the universe and unity3d [Re: WretchedSid] #446333
10/10/14 21:46
10/10/14 21:46
Joined: Mar 2002
Posts: 7,726
old_bill Offline
Senior Expert
old_bill  Offline
Senior Expert

Joined: Mar 2002
Posts: 7,726
eBay? grin


Success is walking from failure to failure with no loss of enthusiasm.
Re: The answer to life, the universe and unity3d [Re: old_bill] #446362
10/12/14 10:49
10/12/14 10:49
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
Unit(y3d)


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: The answer to life, the universe and unity3d [Re: sivan] #446392
10/13/14 19:32
10/13/14 19:32
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
Serious User
Reconnoiter  Offline
Serious User

Joined: Dec 2011
Posts: 1,823
Netherlands
Epic ? grin

Re: The answer to life, the universe and unity3d [Re: Reconnoiter] #447520
12/18/14 15:18
12/18/14 15:18
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
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alibaba  Offline
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Joined: May 2008
Posts: 2,113
NRW/Germany
Seems like Rayne has some serious competition:
http://www.godotengine.org/wp/


Professional Edition
A8.47.1
--------------------
http://www.yueklet.de
Re: The answer to life, the universe and unity3d [Re: alibaba] #447521
12/18/14 16:05
12/18/14 16:05
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Slin  Offline
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Joined: May 2005
Posts: 2,713
Lübeck
Since their focus is many platforms especially mobile ones while ours is to be as modern as possible with focus on "hardcore" 3d computer graphics, I wouldn´t consider them serious competition. The only real competition I see is Unreal Engine and they are unfortunately quite awesome... I hope we can offer some features differentiating us from them in the future, but for that we first need to find more time to work on Rayne again...

BUT we participated in the Innogames Gamejam last month using Rayne and made the first place! You can download the game here: http://hacktopus.com/
And well, it shows that Rayne is able to handle 2D without bigger issues, but we could have done the same with javascript and html5 canvas elements and would be much more platform independent and it probably would have been easier.
Also I used Rayne to participate in the last ludum dare: http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=35658 (and also in the two before this one).

In other news: we got an updated oculus module, sixense sdk module and I started working on a pathfinding module. Also we have minimalistic but working audio including hrtf for binaural audio using openal soft.

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