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Re: What are you working on?
[Re: Reconnoiter]
#447237
11/27/14 17:53
11/27/14 17:53
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Joined: Aug 2003
Posts: 7,439 Red Dwarf
Michael_Schwarz
Senior Expert
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Senior Expert
Joined: Aug 2003
Posts: 7,439
Red Dwarf
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I was thinking more of bending it on the other axis, i.e. bending the HUD in a circle around the player, that way you can also attach other hud elements and they should seem more "in place".
The panel should also not have a hard border! Makes it look way too "hard" IMHO, the look you should be going for is "floating hologram". Maybe even add a scanline/chroma-aberration shader to complete the look
"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
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Re: What are you working on?
[Re: Michael_Schwarz]
#447238
11/27/14 19:07
11/27/14 19:07
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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@^&MQ32: I don't think borders look bad, I'm using them too and it doesn't look that bad imo.. (click for full size) I'm also using multiple moving screen-lines and a moving rgb-distortion effect, you might wanna try that (if you're trying to archieve a hologram effect)
POTATO-MAN saves the day! - Random
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Re: What are you working on?
[Re: sivan]
#447263
11/29/14 11:06
11/29/14 11:06
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Joined: Jun 2014
Posts: 121
FEL
Member
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Member
Joined: Jun 2014
Posts: 121
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Its done!!!! With a little starting help of 3run ive created a fully functional Swordfight combat system! All in Firstperson! U are able to change the Weapon like in Skyrim or Oblivion via an inventorypanel Draw a weapon Do a block Two types of Attacks AND U r able to grab the Weapons off the world like in Skyrim or Oblivion! Here a little picture! Sword modell from the old melee demo with wdl... Just for testing
Last edited by FEL; 11/29/14 11:07.
FEL - Lead Game Designer & Core Developer
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