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Re: What are you working on?
[Re: Wjbender]
#447183
11/23/14 09:41
11/23/14 09:41
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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Yeah, everyone knows that situation, I guess, even if you came up with the idea entirely yourself.
However I don't agree with the addiction part. You've got to make your games in a way that the people want to keep playing it, they shouldn't keep playing because they have to (I also think that it's unlikely they'll do this through addiction). But yeah games like CoD with all these reward things go more into to the addictive direction.. not sure it it's working, though.
However, you have make your Game fun and worthwile and people will play it. This can be done through interesting or fun gameplay/game mechanics/graphics and lots of other stuff. If you don't have an interesting aspect that wasn't there before, these are the the factors that will make your Game unique.
Last edited by Kartoffel; 11/23/14 10:00.
POTATO-MAN saves the day! - Random
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Re: What are you working on?
[Re: Kartoffel]
#447184
11/23/14 10:59
11/23/14 10:59
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Joined: Mar 2012
Posts: 927 cyberspace
Wjbender
User
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User
Joined: Mar 2012
Posts: 927
cyberspace
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well that's what I mean when I say "addictive" not like you have to play it but because you cannot get enough of it .
Compulsive compiler
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Re: What are you working on?
[Re: MasterQ32]
#447191
11/23/14 13:59
11/23/14 13:59
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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vid or didn't happen ;P jk. But seriously, I'd really like to see it in motion if possible Edit: some basic projectile types: pulse*, laser, bullet, rocket* and lighting*. (* animated, looks much better in motion..)But I'm currently having some problems with the displacement shader.. I somehow cannot set different shader values for objects that share the same texture
Last edited by Kartoffel; 11/23/14 14:14.
POTATO-MAN saves the day! - Random
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Re: What are you working on?
[Re: MasterQ32]
#447193
11/23/14 14:26
11/23/14 14:26
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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There you go http://webmshare.com/play/gQL1vedit: yes, the rocket's texture looks like crap movement looks pretty nice! is moving on things like stairs possible? (this has always been my movement problem #1)
Last edited by Kartoffel; 11/23/14 14:27.
POTATO-MAN saves the day! - Random
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Re: What are you working on?
[Re: Kartoffel]
#447196
11/23/14 14:48
11/23/14 14:48
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Joined: Nov 2007
Posts: 2,568 Germany, BW, Stuttgart
MasterQ32
Expert
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Expert
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
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I must check it out, but it should work as i'm using capsule collision shapes
EDIT: Checked it out and it works pretty fine for "flat" stairs. Steep stairs are also possible if the collision hull is tweaked a bit.
Also nice graphics style!
Last edited by MasterQ32; 11/23/14 23:57.
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Re: What are you working on?
[Re: MasterQ32]
#447230
11/26/14 22:08
11/26/14 22:08
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Joined: Aug 2003
Posts: 7,439 Red Dwarf
Michael_Schwarz
Senior Expert
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Senior Expert
Joined: Aug 2003
Posts: 7,439
Red Dwarf
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It needs to "bend" for the added 3D effect, then it'll look really cool!
"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
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