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Re: What are you working on? [Re: Kartoffel] #447079
11/15/14 08:17
11/15/14 08:17
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FEL Offline
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Kannst du auch was nützliches? grin
Ich hau dich gleich in die Pfanne!


FEL - Lead Game Designer & Core Developer
Re: What are you working on? [Re: Kartoffel] #447081
11/15/14 09:26
11/15/14 09:26
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Wjbender Offline
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Originally Posted By: Kartoffel
lighting looks good!
too bad it's just static lightmapping.


thanks I like it too , the purple area seen through the
windows are WED lightmap , the pinkish room is a different lightmapper , I cannot get WED to the same
amount of quality .

static because it's "lighting fast" on my laptop :-)

without the shader


..
http://i57.tinypic.com/24exezt.png

Last edited by Wjbender; 11/15/14 10:45.

Compulsive compiler
Re: What are you working on? [Re: Wjbender] #447083
11/15/14 11:03
11/15/14 11:03
Joined: Oct 2011
Posts: 1,082
Germany
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Ch40zzC0d3r Offline
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Ch40zzC0d3r  Offline
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Looks cool Wjbender!
May I know which program you used for the extern lightmaps? O:

Re: What are you working on? [Re: Ch40zzC0d3r] #447086
11/15/14 14:02
11/15/14 14:02
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Wjbender Offline
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it's this little shitty program called light map maker.
but it's quality is quite good for the first free program
i came upon search.

i was looking for gile(s) or something similar, apperantly
giles went free or open source or something way back but
i cannot find it anywhere.

edit. I think jcl should upgrade the lightmapper , if
I can get good looking radiosity like that in gs plus
be able to map a model I would definitely use it.

Last edited by Wjbender; 11/15/14 14:46.

Compulsive compiler
Re: What are you working on? [Re: Wjbender] #447089
11/15/14 16:42
11/15/14 16:42
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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The problem is that (acknex's) lightmapping only works on level blocks, not entities and these are way slower and have several other downsides.


POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #447090
11/15/14 16:44
11/15/14 16:44
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Ch40zzC0d3r Offline
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Joined: Oct 2011
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I might getting into UE4 soon.
I cant work without multithreading..

Re: What are you working on? [Re: Ch40zzC0d3r] #447091
11/15/14 16:46
11/15/14 16:46
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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yeah, acknex is lacking a lot of features.


POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #447093
11/15/14 23:10
11/15/14 23:10
Joined: Mar 2011
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Budapest
sivan Offline
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sivan  Offline
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I have somewhere gile(s) downloaded but I had problems with exporting to 3dgs so I gave it up a long time ago.
in 1st or 3rd person games UE4 is really great, and its development seems to be unstoppable in all aspects.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #447097
11/16/14 01:08
11/16/14 01:08
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Originally Posted By: sivan
I have somewhere gile(s) downloaded but I had problems with exporting to 3dgs so I gave it up a long time ago.
in 1st or 3rd person games UE4 is really great, and its development seems to be unstoppable in all aspects.


Thanks for you input grin
Well, Im coding first person shooters so it should be just perfect in that case laugh

Re: What are you working on? [Re: Ch40zzC0d3r] #447098
11/16/14 08:11
11/16/14 08:11
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Wjbender Offline
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my opinion on the "game studio" problem is that ,this
engine can be out grown by developers , when you find yourself in need of doing advanced projects you
soon realise ,that even though you know the engine
well enough there isn't really enough from the engine
side to back you up for your advanced project ,I mean
the engine doesn't include the advanced functionality
that bigger engines already include so you are left
trying to code all the advanced features yourself ,which you could just simply spare yourself from by
using a different engine .

problem about this is ,that many who outgrow the
engine also love the engine ,so we mule around
hoping and praying it wil catch up with your growth. .

I don't think the engine is going to outgrow us any time soon , so to me this engine has it uses as part
of the first steps in to bigger things ,and well if you
have the time and all the general knowledge it takes
in different fields then you could most likely code
your ass off and make a big project ,the simpler choice is stil to use a more advanced engine for
more advanced projects and use gamestudio for
projects suited for its maturity.


Compulsive compiler
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