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Re: What are you working on? [Re: Kartoffel] #446759
10/30/14 10:50
10/30/14 10:50
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
...next year I'll probably need a shader guru...


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #446805
11/01/14 10:34
11/01/14 10:34
Joined: Jun 2014
Posts: 121
F
FEL Offline
Member
FEL  Offline
Member
F

Joined: Jun 2014
Posts: 121
@rojart: How do you get a fully bone animated walking robot to work? Always when i try to make an modell do an animation i got sc_material_event Error...

Funny is: When i attach a animation action to an Entity everything brakes, when i unattach it and let the modell do its default anims (es the engine is porposed) everythig works fine?!?!?!!?

I tried 3 different scripts for animation. Nothing works. W T F ???


FEL - Lead Game Designer & Core Developer
Re: What are you working on? [Re: FEL] #446864
11/03/14 11:37
11/03/14 11:37
Joined: Nov 2005
Posts: 204
Bavaria
HellThunder Offline
Member
HellThunder  Offline
Member

Joined: Nov 2005
Posts: 204
Bavaria
Workflow Improvement for my 3DGS RPG Maker.
New tree-view for a games event-collection. You can create folders and put events inside. This eliminates the chaos where all events were shown in a single list. Mark your events as 'Critical', 'Work in Progress' or 'Tested'. The Main node of every event-collection will tell you if there is any unfinished work.



Create your own JRPG and join our community: https://www.yrpgtoolkit.com
Re: What are you working on? [Re: HellThunder] #446923
11/06/14 06:40
11/06/14 06:40
Joined: Mar 2012
Posts: 927
cyberspace
W
Wjbender Offline
User
Wjbender  Offline
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W

Joined: Mar 2012
Posts: 927
cyberspace


fps arms/hands ..

do you guys think the arm's skin color looks okay , i think
the general color does not look to bad ,however i just threw
a skin on it to try and home in on the correct color ?

i am walking around in a level like a zombie ,dont mind the blueish light,i am trying to see how lighting affects the color.

stil have to properly wrap the texture and other stuff.


Compulsive compiler
Re: What are you working on? [Re: Wjbender] #446928
11/06/14 15:46
11/06/14 15:46
Joined: Mar 2012
Posts: 927
cyberspace
W
Wjbender Offline
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Wjbender  Offline
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W

Joined: Mar 2012
Posts: 927
cyberspace


scaled up a bit , it looks a little more grown up .

can't decide the scale ...bleh

Last edited by Wjbender; 11/06/14 15:46.

Compulsive compiler
Re: What are you working on? [Re: Wjbender] #446929
11/06/14 15:53
11/06/14 15:53
Joined: Jun 2014
Posts: 121
F
FEL Offline
Member
FEL  Offline
Member
F

Joined: Jun 2014
Posts: 121
What is your goal into that? Making cool swordfights? :3 would be awesome for LiteC! Pls share


FEL - Lead Game Designer & Core Developer
Re: What are you working on? [Re: FEL] #446932
11/06/14 20:22
11/06/14 20:22
Joined: Mar 2012
Posts: 927
cyberspace
W
Wjbender Offline
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Wjbender  Offline
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W

Joined: Mar 2012
Posts: 927
cyberspace
i was thinking a first person style game ,since i haven't
tried doing it yet ,the problem however is ideas ,and i had a
few i think would be worth a shot for prototypes ,if one
of them works out i would likely stick to it.

there is no real need to share the rigged models ,i mainly
use exported makehuman models wich i then rebone in blender
if there arent sufficiently enough bones ,the arms are just
cut from a complete body and extra bones were added ,i did not
use the original exported skin though ,actualy i should use it
but as i havent decided yet i may add something to the
arms/hands that make them more oriented towards a particular style

http://i59.tinypic.com/6nsb4w.jpg

those models are pretty good for working on


Compulsive compiler
Re: What are you working on? [Re: Wjbender] #446937
11/06/14 22:19
11/06/14 22:19
Joined: Jun 2014
Posts: 121
F
FEL Offline
Member
FEL  Offline
Member
F

Joined: Jun 2014
Posts: 121
I dont mena the models grin silly u!
I mean the Code... its pretty defficult to do swordfights and more.


FEL - Lead Game Designer & Core Developer
Re: What are you working on? [Re: FEL] #446942
11/07/14 07:51
11/07/14 07:51
Joined: Mar 2012
Posts: 927
cyberspace
W
Wjbender Offline
User
Wjbender  Offline
User
W

Joined: Mar 2012
Posts: 927
cyberspace
as there weren't any sword stuff related in my posts
I assumed you ment the models , the code just places
the physx character and camera and hands ,basic
player movement , nothing special there at this point.


Compulsive compiler
Re: What are you working on? [Re: FEL] #446949
11/07/14 15:58
11/07/14 15:58
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline
User
rojart  Offline
User

Joined: Oct 2004
Posts: 900
Lgh
Originally Posted By: FEL
@rojart: How do you get a fully bone animated walking robot to work? Always when i try to make an modell do an animation i got sc_material_event Error...

Funny is: When i attach a animation action to an Entity everything brakes, when i unattach it and let the modell do its default anims (es the engine is porposed) everythig works fine?!?!?!!?

I tried 3 different scripts for animation. Nothing works. W T F ???

I use Shade-C EVO and works well by me.


Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P
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